• PERP Coke and Weed
    0 replies, posted
So what I've been trying to do is making it so you're capable of crafting coke and weed in your mixtures tab instead of having to mix it in world. I don't know how to go about doing this but the only attempt I had was changing the mixinworld false while making the results of the mixture "ent_pot" (Which would just completely remove weed from the menu) If I just have Mixture.Mixinworld false, it just crafts the finished bag of weed. Any suggestions on how to make it so it crafts coke / weed as an entity? [QUOTE]local MIXTURE = {} MIXTURE.ID = 17 MIXTURE.Results = "drug_pot" MIXTURE.Ingredients = {"drug_pot_seeds", "item_pot"} MIXTURE.Requires = { {GENE_INTELLIGENCE, 1}, {GENE_DEXTERITY, 1}, } MIXTURE.Free = true MIXTURE.Category = "Drugs" MIXTURE.RequiresHeatSource = false MIXTURE.RequiresWaterSource = false MIXTURE.MixInWorld = false function MIXTURE.CanMix ( player, pos ) if (player:IsGovernmentOfficial()) then player:Notify("You cannot do this as a government official.") return false end local NumDrugs = 0 for k, v in pairs(ents.FindByClass('ent_pot')) do if v:GetTable().maker == player:SteamID() then NumDrugs = NumDrugs + 1 end end local iCanHave = MAX_POT if(player:IsGoldMember()) then iCanHave = iCanHave * 3 elseif player:IsVIP() then iCanHave = iCanHave * 2 end if NumDrugs >= iCanHave then player:Notify('You have hit the maximum number of pot plants allowed.') return false end return true end[/QUOTE]
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