I have three combo boxes which selects a weapon, when the player hits done I need the weapons to spawn in for the player.
The weapon1/2/3 are the combo boxes with which the player selects the weapons from. I'm not sure if I'm doing this correctly though.
[CODE]
button.DoClick = function()
base:Close()
if weapon1:GetSelectedItems() == 1 then
ply:Give( "weapon_stunstick" )
elseif weapon1:GetSelectedItems() == 2 then
ply:Give( "weapon_pistol" )
elseif weapon1:GetSelectedItems() == 3 then
ply:Give( "weapon_357" )
end
if weapon2:GetSelectedItems() == 1 then
ply:Give( "weapon_smg1" )
elseif weapon2:GetSelectedItems() == 2 then
ply:Give( "weapon_ar2" )
elseif weapon2:GetSelectedItems() == 3 then
ply:Give( "weapon_shotgun" )
end
if weapon3:GetSelectedItems() == 1 then
ply:Give( "weapon_crossbow" )
elseif weapon3:GetSelectedItems() == 2 then
ply:Give( "weapon_rpg" )
end
end
[/CODE]
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