Help me please draw ammo in DarkRP and remove simple ammo HUD. Which var is responsible for parameter ammo?
[editline]20th February 2013[/editline]
[QUOTE]local current_weapon = LocalPlayer():GetActiveWeapon()
if(mag_left >= 0 and current_weapon != weapon_physcannon)then
*ammo hud script*
end[/QUOTE]
Why it's don't work? I need when weapon is physcannon, ammo is don't show.
Why isnt the bad spelling rating available everywhere...jeez. And you dont even seem to have defined mag_left, do you have any error? Man give us more intel.
I'm russian and bad speak, write english, sory. I don't have errors.
if(LocalPlayer():GetActiveWeapon() == NULL or LocalPlayer():GetActiveWeapon() == "Camera") then return end
local current_weapon = LocalPlayer():GetActiveWeapon()
local mag_left = LocalPlayer():GetActiveWeapon():Clip1()
local mag_extra = LocalPlayer():GetAmmoCount(LocalPlayer():GetActiveWeapon():GetPrimaryAmmoType())
local secondary_ammo = LocalPlayer():GetAmmoCount(LocalPlayer():GetActiveWeapon():GetSecondaryAmmoType())
if(mag_left >= 0 and current_weapon != weapon_physcannon)then
draw.SimpleText("Ammo: "..mag_left.."/"..mag_extra ,"TargetID", 25 + 30,ScrH() -25, Color(255,255,255), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP)
end
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