I wish to call a DermaPanel to the client when they press USE on an entity.
How would I go about this?
I tried creating a hook and then running the hook from ENT:USE but it didn't work. Is there another way to do this?
I NEED to stay away from using a console command as I do not want everyone to be able to access it unless they press USE on the Ent.
Thank you for your time and help!
[editline]16th May 2014[/editline]
Would a usermessage.Hook work?
[url]http://wiki.garrysmod.com/page/Net_Library_Usage[/url]
Go wild.
The proper function is ENT:Use or ENT:AcceptInput
Alternatively, you could use PlayerBindPress, or other such hooks.
As for networking, here's a simple tutorial for networking booleans; you wouldn't need to write any data if you create a different message for each entity, if you want to link entities, WriteEntity and ReadEntity.
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/networking/networking_booleans.lua.html[/url]
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