• Polygons HUD
    3 replies, posted
I have a question: I want to make in-game a box or call it how you want. [IMG]http://imageshack.us/a/img27/1016/timec.png[/IMG] I think I should use polygons but I can't find anything about how to make polygons in gmod. And another thing is how to make something like that, could anyone give me a simple example ? [b]And I know I'm not an artist so excuse my image.[/b]
While I'm no professional at HUD's (because I don't touch them) [url]http://wiki.garrysmod.com/page/surface/DrawPoly[/url] ^ That might work?
It would be cheaper and easier to just use a texture with surface.DrawTexturedRect.
Agreed, for that particular shape a texturedrect is better. Why? DrawPoly can indeed be optimized, making a table once and doing a single drawpoly is simple and efficent. Though, for that shape, it requires quite a few coordinates. I've found DrawPoly to be only useful for skewed/distorted perspective rectangles, like the new FPS games have health bars that are skewed. [editline]1st March 2013[/editline] DrawPoly's are also useful when you don't have a defined set of coordinates. For example with drawpoly i would imagine it being useful if you want to make a script where a triangle turns into a rectangle, then pentagon, then hexagon etc. Well basically if you are planning to do something that would require a ton of textures but could be done a lot easier by adding coords.
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