I'm having trouble making the code for this... :C
Basically I need it to be so that out of 24 players, 2 are randomly selected to be on one team and the other 22 remain on the other team. (Sortof like Deathrun but this gamemode is not deathrun ;))
I've looked plenty of places on how to do this and I can't seem to find a good source of help. So I've turned to the wonderful community of Facepunch to help me. :D
Also, another thing is how do I get my gamemode to be on a specific map? Like I have the map name but I don't know how to like implement it into my gamemode and how to make the game keep it on that map.
Thanks. ^_^
[lua]
random = nil
function GM:PickRandomPlayer()
srandom = math.random(1,#player.GetAll())
if (srandom ~= random) then
player.GetAll()[srandom]:SetTeam(1)
random = srandom
else
self:PickRandomPlayer()
end
end
[/lua]
[QUOTE=Kuro Light;39582248][lua]
random = nil
function GM:PickRandomPlayer()
srandom = math.random(1,#player.GetAll())
if (srandom ~= random) then
player.GetAll()[srandom]:SetTeam(1)
random = srandom
else
self:PickRandomPlayer()
end
end
[/lua][/QUOTE]
Looks pretty messy but would probably work.
[QUOTE=I Like Cereal;39582297]Looks pretty messy but would probably work.[/QUOTE]
Actually, it's not, the random variable keeps track of the last randomized player so it doesn't pick the same player twice. If it does, it repeats the same function again until it finds a suitable player. It's not messy, it's the best way to do it.
Plus, i wrote this in a short amount of time in the time-span of 30 seconds, so obviously it wouldn't be perfect, but the idea behind it is pretty much good enough
Well, you might use what Kuro suggested you, but I suggest you turn "random" variable into local, instead of leaving it as global.
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