• Prevent GM:ClearClientState() from stopping sounds
    2 replies, posted
When a new round starts in TTT GM:ClearClientState() will do a lot of shit as well as stop the sounds for the client. Is there anyway to have it so it excludes stopping sounds?
And pretty sure that function is nothing to do with sounds: [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/terrortown/gamemode/cl_init.lua#L215[/url] As I said in the last thread, I am pretty sure it is caused by game.CleanUpMap()
I actually tested it by commenting out both. It still stopped the sounds so neither of them are what's doing it. [editline]18th May 2014[/editline] Is there any way more efficient I can find out what is doing this other than going thru 50 lua files?
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