Currently, I have an entity derived from base with two data tables (two bools).
I have additional entities that are also derived from that entity base, which do not have data tables on them (do not need), and currently I want to add a data table for any entities in the base... but
[lua]function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "BoolA")
self:NetworkVar("Bool", 1, "BoolB")
end[/lua]
How would I setup an additional integer without conflicting with the bools from the other entities?
Bump. Anybody know?
[QUOTE=Lerpaderp;39713932]
[lua]function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "BoolA")
self:NetworkVar("Bool", 1, "BoolB")
end[/lua]
How would I setup an additional integer without conflicting with the bools from the other entities?[/QUOTE]
You can have 4 of each type, just re-use your number and change the type.
[lua]function ENT:SetupDataTables()
self:NetworkVar("bool", 0, "BoolA")
self:NetworkVar("bool", 1, "BoolB")
self:NetworkVar("int", 0, "IntA")
self:NetworkVar("int", 1, "IntB")
self:NetworkVar("int", 2, "IntC")
self:NetworkVar("float", 0, "FloatA")
end[/lua]
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