• Game not precaching selected particles.
    0 replies, posted
Hey, I am near 100% completion of the Jeff Wayne tripod prototype, and I have a working particle laser, well... atleast it works while the particle testing swep is spawned... Basically, I was browsing through the particle test swep's list of EP2 particles, and I came across the combine ion cannon... and a few other particles, here's my list: [CODE]game.AddParticles( "particles/weapon_combine_ion_cannon.pcf" ) game.AddParticles( "particles/advisor_psychic_shield_idle_beams.pcf" ) game.AddParticles( "particles/electrical_arc_01_system.pcf" )[/CODE] and this is SO fucking ANNOYING because I've tried almost everything I know, only 1 particle spawns (not on the list). Yes, I have tried: [CODE]local particles = { "weapon_combine_ion_cannon", "advisor_psychic_shield_idle_beams", "electrical_arc_01_system", } for _,v in in pairs (particles) do PrecacheParticleSystem(v) end[/CODE] The particles will ONLY appear when the swep is equipped... Any pointers? Will I have to find the particles (wherever the hell they are) and drag them to a particles folder in the addon destination?
Sorry, you need to Log In to post a reply to this thread.