Hi.
I've been trying to do this for so long, but i cant get the util.decal to work. My request is something easy.
How do i make it so that when i damage a ragdoll, it checks where i hit it and leaves a blood decal if he is close enough to the floor or wall???
Thanks!
Gore mod?
[QUOTE=freshmintyy;39863946]Gore mod?[/QUOTE]
FFS im trying to make an addon, otherwise it wouldn't be in the modding help section
[QUOTE=buu342;39863710]Hi.
I've been trying to do this for so long, but i cant get the util.decal to work. My request is something easy.
How do i make it so that when i damage a ragdoll, it checks where i hit it and leaves a blood decal if he is close enough to the floor or wall???
Thanks![/QUOTE]
Well the only way to do this is with util.Decal. Show us what you have and we will help you from there.
[code]
function hiteffect( ent, dmginfo)
if (ent:GetClass() == "prop_ragdoll" ) then
local effect = EffectData()
local origin = dmginfo:GetDamagePosition()
effect:SetOrigin( origin )
util.Effect( "bloodimpact", effect )
local tr = util.TraceLine{ start = dmgpos,endpos = phys:GetPos() }
local tr = util.TraceLine{ start = dmgpos,endpos = phys:GetPos() + Vector(0, 0, -50),filter = ent }
util.Decal( "Blood", tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal )
end
end
hook.Add("EntityTakeDamage", "holyshit", hiteffect)
[/code]
You never declared phys
[QUOTE=Hyper Iguana;39864310]You never declared phys[/QUOTE]
this is what i was able to recover. I cant seem to find the older script.
edit:
this isn't the script, but its close. it doesn't work though
[code]
if(dmginfo:IsDamageType(DMG_CRUSH) or dmginfo:IsDamageType(DMG_FALL)) and (dmginfo:GetDamage() >= SlapDamage) then
local effectdata = EffectData()
local Pos1 = pos - pos:GetNormalized()
local Pos2 = pos + pos:GetNormalized()
effectdata:SetOrigin( pos )
effectdata:SetScale( 1 )
util.Decal("Blood", Pos1, Pos2)
sound.Play( table.Random(bloodysounds), entpos, 100, 100 )
ParticleEffect("blood_impact_red_01",pos,Angle(0,0,0),nil)
end
[/code]
[img]http://i.imgur.com/NBt9Wrl.jpg[/img]
[lua]
hook.Add("EntityTakeDamage", "BloodEffects", function(ent, dmginfo)
if ent:GetClass() == "prop_ragdoll" then
local startp = dmginfo:GetDamagePosition()
local traceinfo = {start = startp, endpos = startp - Vector(0,0,50), filter = ent, mask = MASK_NPCWORLDSTATIC}
local trace = util.TraceLine(traceinfo)
local todecal1 = trace.HitPos + trace.HitNormal
local todecal2 = trace.HitPos - trace.HitNormal
util.Decal("Blood", todecal1, todecal2)
end
end)
[/lua]
thank you my friend! i owe you one!!!
Closing!
EDIT:
Ohh i see what i did wrong
Thank you x2!
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