• Creating a entity at server start
    2 replies, posted
Hi! So basically, I am in need of help. I've scripted a Npc Shop that can be spawned through the entities menu. My only problem is getting it to spawn on server start "local function SpawnEntities() if SERVER then local npc = ents.Create("npc_shop") npc:SetPos(Vector(5002.4219,-3550.6282,228.0313)) npc:SetAngles(Angle(0,0,0)) npc:Spawn() end end hook.Add( "InitPostEntity", "SpawnEntities", SpawnEntities)" That was placed in my lua/autorun/server and nothing happend.. Even tried placing into the init.lua of my gamemode. Still nothing.. Any help is appreciated!
[lua]hook.Add( "InitPostEntity", "SpawnEntities", SpawnEntities)"[/lua] You have an extra " at the end. I'm not sure if that's the solution, but that's just something I saw and wanted to point out for you. Also, try using [lua] tags.
No sorry, I didnt know the [lua] tags when posted. It's just there sorta as a quote. Not really there in the file itself ! ^^
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