• "Failed to load sound" on EmitSound()
    1 replies, posted
As the thread title suggest, I'm getting the "Failed to load sound" error when I try call :EmitSound() Clients are downloading the files when they join the server, but the error persists. sv_taunt.lua (included only on server) [lua] for _, taunt in pairs(ph.HUNTER_TAUNTS) do resource.AddSingleFile("sound/"..taunt) end for _, taunt in pairs(ph.PROP_TAUNTS) do resource.AddSingleFile("sound/"..taunt) end // Precache taunt sounds when player enters the server. // Called on GM:PlayerInitialSpawn ph.initTaunt = function(pl) for _, taunt in pairs(ph.HUNTER_TAUNTS) do pl:SendLua('util.PrecacheSound("' .. taunt .. '")') end for _, taunt in pairs(ph.PROP_TAUNTS) do pl:SendLua('util.PrecacheSound("' .. taunt .. '")') end end // Play a taunt. ph.playerTaunt = function(pl) if !GAMEMODE:InRound() then return end if !pl:IsPlayer() then return end if !pl:Alive() then return end if !(pl:Team() == ph.TEAM_HUNTERS or pl:Team() == ph.TEAM_PROPS) then return end if pl.m_lastTauntTime + ph.TAUNT_DELAY <= CurTime() then local tauntSnd if pl:Team() == ph.TEAM_HUNTERS then tauntSnd = table.Random(ph.HUNTER_TAUNTS) elseif pl:Team() == ph.TEAM_PROPS then tauntSnd = table.Random(ph.PROP_TAUNTS) else return end pl.m_lastTauntTime = CurTime() pl:EmitSound(tauntSnd, 100, 100) // Errors clients with "Failed to load sound" end end [/lua] ph.HUNTER_TAUNTS and ph.PROP_TAUNTS are tables of strings, the strings being paths to the file names relative to the sound directory. I'm pretty lost here, and I feel like I've tried everything. And while I'm making a thread here, is the way I'm precaching sounds when players join acceptable? I feel like sending a bunch of Lua strings when a player joins is kind of hacky. Thanks in advance.
Any help on this one? I still can't wrap my head around it. Clients are downloading the files off of the server, but they still get the error; [code] Failed to load sound "taunts\hunter\15.wav", file probably missing from disk/repository [/code]
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