• Inserting Custom Reload Weapon Sound in TTT
    1 replies, posted
Im stuck for 4 hours checking for answers about how to insert reload sounds. can anybody help me how to insert : [CODE]resource.AddFile("sound/weapons/f2000/f2000_boltback.wav") resource.AddFile("sound/weapons/f2000/f2000_boltforward.wav") resource.AddFile("sound/weapons/f2000/f2000_magin.wav") resource.AddFile("sound/weapons/f2000/f2000_magout.wav")[/CODE] into one wav of reload sound? I have the script for the gun : [CODE]"Weapon_AUG.boltback" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/f2000/f2000_boltback.wav" } "Weapon_AUG.magout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/f2000/f2000_magout.wav" } "Weapon_AUG.magin" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/f2000/f2000_magin.wav" } "Weapon_AUG.boltforward" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/f2000/f2000_boltforward.wav" } "Weapon_AUG.Single" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/f2000/f2000-1.wav" }[/CODE] but i dont know what's the problem... :suicide:
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