Im stuck for 4 hours checking for answers about how to insert reload sounds.
can anybody help me how to insert :
[CODE]resource.AddFile("sound/weapons/f2000/f2000_boltback.wav")
resource.AddFile("sound/weapons/f2000/f2000_boltforward.wav")
resource.AddFile("sound/weapons/f2000/f2000_magin.wav")
resource.AddFile("sound/weapons/f2000/f2000_magout.wav")[/CODE]
into one wav of reload sound?
I have the script for the gun :
[CODE]"Weapon_AUG.boltback"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/f2000/f2000_boltback.wav"
}
"Weapon_AUG.magout"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/f2000/f2000_magout.wav"
}
"Weapon_AUG.magin"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/f2000/f2000_magin.wav"
}
"Weapon_AUG.boltforward"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/f2000/f2000_boltforward.wav"
}
"Weapon_AUG.Single"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/f2000/f2000-1.wav"
}[/CODE]
but i dont know what's the problem... :suicide:
bump?
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