Hello there,
I'm currently attempting to create a custom Spawnmenu for my custom SpawnGun. For some reason the props dont show up in the list, and it looks like this: :(
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=131727993[/URL]
Here is the Lua Code for my script:
[CODE]
if (CLIENT) then
AddCSLuaFile("SmartSpawn.lua")
function Initialize()
DermaPanel = vgui.Create( "DFrame" ) -- Creates the frame itself
DermaPanel:SetPos( 50,50 ) -- Position on the players screen
DermaPanel:SetSize( 1000, 900 ) -- Size of the frame
DermaPanel:SetTitle( "SmartGunMenu" ) -- Title of the frame
DermaPanel:SetVisible( true )
DermaPanel:SetDraggable( true ) -- Draggable by mouse?
DermaPanel:ShowCloseButton( true ) -- Show the close button?
DermaPanel:MakePopup() -- Show the frame
local PropertySheet = vgui.Create( "DPropertySheet" )
PropertySheet:SetParent( DermaPanel )
PropertySheet:SetPos( 5, 30 )
PropertySheet:SetSize( 340, 315 )
Fill()
end
function Fill()
ModelList= spawnmenu.GetPropTable()
for k, v in pairs( ModelList ) do
PropCategory = vgui.Create( "DCheckBoxLabel" )
PropCategory:SetText("Use Props?")
PropCategoryList:SetConVar("some_convar")
PropCategoryList:SetValue(k)
PropertySheet:AddSheet( "Some Menu", CategoryList, "gui/silkicons/user", false, false, "WOW It's a text box!!!" )
for i, model in pairs( v ) do
self:AddCategoryModel( PropertySheet, model )
end
end
end
concommand.Add("SmartGunMenu", (Initialize))
end
[/CODE]
What am I doing wrong?
Sorry, you need to Log In to post a reply to this thread.