• `Custom SpawnMenu Issue
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Hello there, I'm currently attempting to create a custom Spawnmenu for my custom SpawnGun. For some reason the props dont show up in the list, and it looks like this: :( [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=131727993[/URL] Here is the Lua Code for my script: [CODE] if (CLIENT) then AddCSLuaFile("SmartSpawn.lua") function Initialize() DermaPanel = vgui.Create( "DFrame" ) -- Creates the frame itself DermaPanel:SetPos( 50,50 ) -- Position on the players screen DermaPanel:SetSize( 1000, 900 ) -- Size of the frame DermaPanel:SetTitle( "SmartGunMenu" ) -- Title of the frame DermaPanel:SetVisible( true ) DermaPanel:SetDraggable( true ) -- Draggable by mouse? DermaPanel:ShowCloseButton( true ) -- Show the close button? DermaPanel:MakePopup() -- Show the frame local PropertySheet = vgui.Create( "DPropertySheet" ) PropertySheet:SetParent( DermaPanel ) PropertySheet:SetPos( 5, 30 ) PropertySheet:SetSize( 340, 315 ) Fill() end function Fill() ModelList= spawnmenu.GetPropTable() for k, v in pairs( ModelList ) do PropCategory = vgui.Create( "DCheckBoxLabel" ) PropCategory:SetText("Use Props?") PropCategoryList:SetConVar("some_convar") PropCategoryList:SetValue(k) PropertySheet:AddSheet( "Some Menu", CategoryList, "gui/silkicons/user", false, false, "WOW It's a text box!!!" ) for i, model in pairs( v ) do self:AddCategoryModel( PropertySheet, model ) end end end concommand.Add("SmartGunMenu", (Initialize)) end [/CODE] What am I doing wrong?
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