I was curious at why gmod crashes (completely closes) when I equip this trail? I followed the template of the default ones :\
[code]ITEM.Name = 'Blood Trail'
ITEM.Price = 375
ITEM.Material = 'trails/bloodtrail.vmt'
function ITEM:OnEquip(ply, modifications)
ply.BloodTrail = util.SpriteTrail(ply, 0, modifications.color, false, 15, 1, 4, 0.125, self.Material)
end
function ITEM:OnHolster(ply)
SafeRemoveEntity(ply.BloodTrail)
end
function ITEM:Modify(modifications)
PS:ShowColorChooser(self, modifications)
end
function ITEM:OnModify(ply, modifications)
SafeRemoveEntity(ply.BloodTrail)
self:OnEquip(ply, modifications)
end[/code]
anyone?
here is my code for a rainbow trail it seems to work just fine
[code]ITEM.Name = 'Rainbow Trail <20% Cooler>'
ITEM.Price = 1000
ITEM.Material = 'trails/rainbow.vmt'
function ITEM:OnEquip(ply, modifications)
ply.ElectricTrail = util.SpriteTrail(ply, 0, modifications.color, false, 15, 1, 4, 0.125, self.Material)
end
function ITEM:OnHolster(ply)
SafeRemoveEntity(ply.ElectricTrail)
end
function ITEM:Modify(modifications)
PS:ShowColorChooser(self, modifications)
end
function ITEM:OnModify(ply, modifications)
SafeRemoveEntity(ply.ElectricTrail)
self:OnEquip(ply, modifications)
end[/code]
The thing is, i am not a pro with lua.
But have you got the trail file in your gmod server files?
[editline]13th March 2013[/editline]
By trail i mean the bloodtrail.vmt
Yea..I can see the difference.. you just changed the vmt but left the original trail name.. odd ok I'll try that thanks
[QUOTE=kaytaro;39904796]Yea..I can see the difference.. you just changed the vmt but left the original trail name.. odd ok I'll try that thanks[/QUOTE]
Okay, let me know if it worked
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