Hello, I'm using the following to emit a heartbeat noise clientside:
[CODE]
function drawBlood()
if LocalPlayer():Health() < 50 then
if bloodActive == false then
bloodBorder = vgui.Create( "DImage" )
bloodBorder:SetImage( "blood1.png" )
bloodBorder:SetSize( ScrW(), ScrH() )
bloodBorder:SetAlpha( 127 )
bloodActive = true
end
LocalPlayer():EmitSound( "heartbeatmp3.mp3", 500, 100 )
end
end
[/CODE]
And then server side I use:
[CODE]
resource.AddFile( "sounds/heartbeatmp3.mp3" )
[/CODE]
However when it runs I get:
[CODE]Stream Failed error 41
Failed to load sound "heartbeatmp3.mp3", file probably missing from disk/repository[/CODE]
I've used sounds before so I have no idea why this isn't working, unless I'm doing something really stupid. My file structure is:
[CODE]garrysmod/addons/sgn_lowhealthnotifier/sounds/heartbeatmp3.mp3[/CODE]
[B]EDIT: I do download the file when connecting, and when I go clientside to garrysmod/download/sounds/heartbeatmp3.mp3 it is there.[/B]
[editline]30th May 2014[/editline]
Oh wait, is it meant to be sound?
Nope, if I change it all to sound/ it still gives me the same error:
Failed to load sound "heartbeatmp3.mp3", file probably missing from disk/repository
Create Stream Failed error 41
It should be sound, not sounds, as the name of the directory that holds the sound files.
[QUOTE=ShadowRanger;44950382]It should be sound, not sounds, as the name of the directory that holds the sound files.[/QUOTE]
I edited my post a minute ago, but thanks. I've just tried sound and it still gives the same error.
[QUOTE=ShadowRanger;44950440]Try this:
[lua]
resource.AddSingleFile( "sound/heartbeatmp3.mp3" )
util.PrecacheSound( "heartbeatmp3.mp3" )
[/lua][/QUOTE]
Thanks, but same thing:
[QUOTE]failed to load sound "heartbeatmp3.mp3", file probably missing from disk/repository
Create Stream Failed error 41[/QUOTE]
Try running [lua]
file.Exists("sound/heartbeatmp3.mp3", "GAME")
[/lua]
To see if it really does exist.
I tried that, and it does: Here is my startup log:
[CODE]
=================================================== Addon has started...
=============================================== file exists
Player Login Message has started and is enabled
Included shared.lua
Gravity Changing Deathmatch configuration has been loaded.
Gravity Changing Deathmatch has been enabled.
TEST [maps/gpk_freecity.bsp][maps/rp_industrial17_v1.bsp]
TEST [maps/rp_industrial17_v1.bsp][maps/rp_industrial17_v1.bsp]
FOUND IN ADDON [171962560]
Making workshop map available for client download
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.)
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
nexus_catwalkaccess has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
office_door2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
office_door2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Nav File is wrong or something (1)
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Unknown command "sbox_allownpcs"
Unknown command "sbox_plpldamage"
Unknown command "sbox_playergod"
Connection to Steam servers successful.
Public IP is 88.150.197.34.
Assigned anonymous gameserver Steam ID [A-1:1448176648(4346)].
VAC secure mode is activated.
[/CODE]
And sv_init.lua
AddCSLuaFile( 'autorun/client/cl_init.lua' )
include( 'autorun/client/cl_init.lua' )
resource.AddSingleFile( "sound/heartbeatmp3.mp3" )
util.PrecacheSound( "heartbeatmp3.mp3" )
print( "=================================================== Addon has started...")
if file.Exists("sound/heartbeatmp3.mp3", "GAME") then
print( " =============================================== file exists " )
else
print( " ================================================= file does not exist" )
end
Sorry, code tags not working.
Check it on the client.
Ah okay, will do.
[QUOTE=AnonTakesOver;44950602]Check it on the client.[/QUOTE]
[editline]30th May 2014[/editline]
Still prints that it's found it clientside:
Did you copy the sound folder from the addon to the root /garrysmod directory. AFAIK, they can't be in the addons folder to be downloaded, they have to be in the actual GMod folder with a FastDL.
[QUOTE=The Android1;44950985]Did you copy the sound folder from the addon to the root /garrysmod directory. AFAIK, they can't be in the addons folder to be downloaded, they have to be in the actual GMod folder with a FastDL.[/QUOTE]
Surely not? As the addons sound directory is like an extension to the root sound directory?
Looking in the root sound directory now I do see .ztmp version of my files which have been generated somehow.
Anyway my file does get downloaded, as I have checked my clientside download/sound directory and it is in there. But it's just not finding it when needing to play it.
[editline]30th May 2014[/editline]
Even putting it in the root sound directory I still get the error :/
[B][editline]30th May 2014[/editline]
Found the issue, LocalPlayer():EmitSound( "/heartbeatmp3.mp3", 500, 100 )
Forgot the backslash at the start of the file-name.[/B]
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