• Proper usage of ent:GetHitBoxBounds()
    1 replies, posted
I've been trying to get this to work, and exactly how to grab info from ent:GetHitBoxBounds() correctly. I know it's used like ent:GetHitBoxBounds(hitbox, hitgroup), but I tried using ent:GetHitBoxBounds(0, 1) for head, but it crashes the game. (hitbox 0 = head in source, hitgroup 1 = head) Could anyone help me please?
No one has any answers on this?
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