• NPCs legs moving back and forward
    10 replies, posted
My NPC legs keep moving back and forward [lua] function ENT:Initialize() self:SetModel( "models/mossman.mdl" ) self:PhysicsInit( SOLID_BBOX ) self:SetMoveType(MOVETYPE_NONE) self:SetHullType(HULL_HUMAN) self:SetHullSizeNormal() self:SetUseType(SIMPLE_USE) self:SetSolid( SOLID_BBOX ) self:CapabilitiesAdd(CAP_ANIMATEDFACE) local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() end end[/lua] [editline]17th April 2013[/editline] Bumpp
bump ;/
bump
bump
They're in the ground.
no. they were in the air
My god you're unpatient.
[QUOTE=Jongunner;40337614]My god you're unpatient.[/QUOTE] It's impatient. Anyway, full code or no help I guess.
I don't know if it could help you but i used that in my anim_script (Using NPC Models on players) [lua] local eyeAngles = ply:EyeAngles(); local yaw = velocity:Angle().yaw; local normalized = math.NormalizeAngle(yaw - eyeAngles.y); ply:SetPoseParameter("move_yaw", normalized); [/lua] You just have to inster this in your code and remplace "ply"
[QUOTE=Jongunner;40337614]My god you're unpatient.[/QUOTE] How am I impatient you retard? If I have stuff to do, I'm not going to wait days for a reply @Robotboy655..it is the full code LOL
[QUOTE=tyguy;40343738]How am I impatient you retard? If I have stuff to do, I'm not going to wait days for a reply[/QUOTE] Either wait for a reply or don't get any help whatsoever.
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