[t]http://cdn.akamai.steamstatic.com/steam/apps/4000/header.jpg?t=1421333577[/t]
[b][URL="http://trello.com/b/DeuNE88Z/garry-s-mod"]Trello to-do list[/URL]
[URL="http://wiki.garrysmod.com/changelist/"]Changelog[/url][/b]
[b][URL="http://github.com/garrynewman/garrysmod"]Main repository[/URL]
[URL="http://github.com/garrynewman/garrysmod/pulls"]Pull requests[/URL][/b]
Latest update is out:
[url]http://www.garrysmod.com/2016/03/29/march-2016-update/[/url]
Please keep your requests and bug reports to these repositories so they don't get buried in this thread.
[URL="http://github.com/Facepunch/garrysmod-issues/issues"]Issues[/URL]
[URL="http://github.com/Facepunch/garrysmod-requests/issues"]Requests[/URL]
Great job on the update Rubat. :)
[QUOTE]Removed the 8192 .lua file limit for singleplayer. (The limit still exists for multiplayer)[/QUOTE]
Why not for multiplayer? Do you discriminate against it somehow?
[QUOTE=LennyPenny;49329737]Why not for multiplayer? Do you discriminate against it somehow?[/QUOTE]
For multiplayer it is already the maximum numer - 8192 - the maximum amount of strings in a string table.
Now you clamped the physguns color! :cry:
Yay! My Anti-Virus blocked hl2.exe for "Harmful File", at least I fixed it. Due to the update.
[QUOTE=LukeDell;49329840]Yay! My Anti-Virus blocked hl2.exe for "Harmful File", at least I fixed it. Due to the update.[/QUOTE]
You will have to wait for your free anti virus to update and fix the false positive.
Thank you for the update, especially the [URL="https://github.com/Facepunch/garrysmod-requests/issues/144"]sv_setsteamaccount[/URL].
[B]Question:[/B] Can we expect anything to be done about the renamed gamemode misuse/abuse and fake servers to bump up renamed gamemodes?
[B]Suggestion: [/B]It would really be nice to have white-listed gamemodes only show up, with a new category "Other gamemodes" that would act as a parent category for the rest of the gamemodes [I](child gamemodes)[/I] that aren't whitelisted. The whitelist can utilize a predefined locally stored file, and it would update the whitelist with any additions/removals from a specific URL [I](even github)[/I] when they are launch the game and are connected to the internet - this would save you having to update the whole game just to update the whitelist. Just a rough idea.
Thanks.
"net.ReadData no longer tries to read 0-length or negative length data"
Does it error or return an empty string?
[QUOTE=Robotboy655;49329756]For multiplayer it is already the maximum numer - 8192 - the maximum amount of strings in a string table.[/QUOTE]
Change stringtable???
[QUOTE=LegoGuy;49330007]"net.ReadData no longer tries to read 0-length or negative length data"
Does it error or return an empty string?[/QUOTE]
I am pretty sure it returns an empty string.
[QUOTE=Abdul;49329944]Can we expect anything to be done about the renamed gamemode misuse/abuse/[/QUOTE]
Is anything wrong with changing a gamemode name?
I found this in console since the update:
[CODE]Could not find steamerrorreporter binary. Any minidumps will be uploaded in-process[/CODE]
What does this mean exactly?
Also, thanks for the update Robotboy! :)
[QUOTE=Robotboy655;49329894]You will have to wait for your free anti virus to update and fix the false positive.[/QUOTE]
Uploaded hl2.exe to VirusTotal, 12 antiviruses seem to have a problem with it.
[url]https://www.virustotal.com/de/file/4f089395d23ffdef2e9d2e92351a2109177d9276a14a1656edd18a5bd75024dc/analysis/[/url]
[QUOTE=P4sca1;49330090]Is anything wrong with changing a gamemode name?[/QUOTE]
Pretty sure he is referring to this guy specifically
[T]http://i.imgur.com/uHdHpRM.jpg[/T]
So is garrysmod freezing on startup on osx for anyone else?
[QUOTE=geferon;49329835]Now you clamped the physguns color! :cry:[/QUOTE]
Looks nice and unclamped to me.
[IMG]http://i.imgur.com/QJmSD33.jpg[/IMG]
[QUOTE=boxvader;49330290]Pretty sure he is referring to this guy specifically
[T]http://i.imgur.com/uHdHpRM.jpg[/T][/QUOTE]
Yes that, as well as the renames of [I]DarkRP/Roleplay[/I] gamemodes and communities that use it for grouping all their servers in a single gamemode category [I](even though they're different gamemodes)[/I]. From what I've seen, all it's done is clutter the gamemode list and kills a lot of unique gamemodes.
It's a problem that needs to be addressed, but sadly it just keeps getting ignored.
Em, what? [URL="http://puu.sh/lXWyi/5f7a5c320f.png"]LOL[/URL]
I'm using F-Secure
[QUOTE=StonedPenguin;49330501]So is garrysmod freezing on startup on osx for anyone else?[/QUOTE]
Yes.
[url]https://github.com/Facepunch/garrysmod-issues/issues/2323[/url]
Robotboy knows and is getting it sorted.
Im really happy bout the EnterVehicle, Radar and general EP2 stuff.
But it would be even better if it worked.
Tried to get Alyx enter the jalopy, set her model to the ep2 one which has the entering anims but still nothing happened :/
maybe i missed something
How is it allowed what Aeroservers are doing?
[QUOTE=Skere_;49330770]How is it allowed what Aeroservers are doing?[/QUOTE]
It isn't but it's not the easiest to stop. A solution could be to force everyone to use sv_setsteamaccount like Valve are doing with CS:GO. Then you could just ban the account that's abusing the system.
Disadvantage is that forcing part though. It's something worth considering though.
Is anyone having issues with sv_setsteamaccount? I've tried putting it in startup command line, server.cfg, autoexec.cfg, and every time it says "No account token specified; logging into anonymous game server account." and then tells me to use sv_setsteamaccount.
[QUOTE=freakyy;49330213]Uploaded hl2.exe to VirusTotal, 12 antiviruses seem to have a problem with it.
[url]https://www.virustotal.com/de/file/4f089395d23ffdef2e9d2e92351a2109177d9276a14a1656edd18a5bd75024dc/analysis/[/url][/QUOTE]
It's all the ones that suck so it's alright.
[QUOTE=Jerpy;49330810]Is anyone having issues with sv_setsteamaccount? I've tried putting it in startup command line, server.cfg, autoexec.cfg, and every time it says "No account token specified; logging into anonymous game server account." and then tells me to use sv_setsteamaccount.[/QUOTE]
It works fine for me, running on Linux. I placed it in autoexec.cfg as sv_setsteamaccount "[URL="https://steamcommunity.com/dev/managegameservers"]valuehere[/URL]"
[QUOTE]Slightly improved player movement on moving props so they are less likely to be ejected[/QUOTE]
I'm glad player movement on moving props has been improved.
I wonder, as a slight side tangent, if anyone else has had issues walking on props that are not moving? I've been noticing an issue where unless a prop is frozen in place, walking across it is quite jerky, irrespective of if I am playing in single-player, or multiplayer (and no matter what server it's on), irrespective if just placed on the ground, or welded into place, or whatever. This includes if the prop is welded in place.
(if I'm not the only weirdo who has experienced this, what is a possible cause of this?)
I'm really happy about steam workshop addons fully downloading on servers, thanks man!
Just to add another Anti-Virus which doesn't like the update ...
[IMG]http://i.imgur.com/v9FoUGv.png[/IMG]
Looks like a bunch of the major paid and free anti-viruses are tagging it as flagged. Will that be fixed? I don't think it's an AV problem if it's being flagged this much.
An another note, update looks great.
Sorry, you need to Log In to post a reply to this thread.