• EntityTakeDamage
    2 replies, posted
I'm trying to use EntityTakeDamage hook. [CODE]hook.Add("EntityTakeDamage", "EntityTakeDamage", playerHurtSound ) local function playerHurtSound local health = ent:Health() print(tostring(health)) end[/CODE] Lets say I have 100 health, and I get damaged for 10, the above would print 100. Then if I get damaged again for 10 health, it would print 90. It seems to print the health before you get damaged. So I tried doing [CODE]hook.Add("EntityTakeDamage", "EntityTakeDamage", playerHurtSound ) local function playerHurtSound( ent, inflictor, attacker, amount ) local damage = amount local health = ent:Health() - damage print(tostring(health)) end[/CODE] But I get the error: [CODE][ERROR] addons/sgn_hurtsound/lua/autorun/server/sv_hurt.lua:19: attempt to perform arithmetic on local 'damage' (a nil value) 1. v - addons/sgn_hurtsound/lua/autorun/server/sv_hurt.lua:19 2. unknown - lua/includes/modules/hook.lua:84 [/CODE] Am I using amount from there and if so how? The wiki says: GM:EntityTakeDamage( Entity Target, Entity Inflictor(usually a weapon), Entity Attacker, Number amount of damage done, Ctakedamageinfo Damage Info ) Target = entity Inflictor = entity Amount = number
Couldn't you check the wiki for arguments? [url]http://wiki.garrysmod.com/page/GM/EntityTakeDamage[/url] It has only two arguments.
[QUOTE=Robotboy655;45024218]Couldn't you check the wiki for arguments? [url]http://wiki.garrysmod.com/page/GM/EntityTakeDamage[/url] It has only two arguments.[/QUOTE] Oh damn, sorry. That's the first time the old wiki has ever failed me. I didn't even think to check. Thanks :/ [editline]7th June 2014[/editline] Thank you [CODE] local function playerHurtSound( ent, dmginfo ) local damage = dmginfo:GetDamage() local health = ent:Health() - damage [/CODE]
Sorry, you need to Log In to post a reply to this thread.