• i broke it.
    4 replies, posted
So i did something.. Still don´t know what i did but here is the result. Gabe will see this, and start crying. [url]https://www.youtube.com/watch?v=BujcComYmFY&feature=youtu.be[/url]
It's probably a map/addon effect that sets the props' gravity to 0. What exactly do you need help with?
It's just something i liked to share. It might be map related, might be not, i was just curious if any of you seen this happen before :V
This is reproducible. You'll probably have some issues with small props / props with lots of velocity falling out of the world. [code] for k, v in pairs(ents.GetAll()) do v:SetCustomCollisionCheck(true) end local boop = false hook.Add("ShouldCollide", "", function(ent, ent2) boop = not boop return boop end) [/code]
[QUOTE=Willox;45030417]This is reproducible. You'll probably have some issues with small props / props with lots of velocity falling out of the world. [code] for k, v in pairs(ents.GetAll()) do v:SetCustomCollisionCheck(true) end hook.Add("ShouldCollide", "", function() return math.random(0, 1) == 1 end) [/code][/QUOTE] Alright though it was something like this, or me fucking with npc collision groups. Anyway, thanks for the quick reply. :) Fixed, i'll close the thread now.
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