So i did something.. Still don´t know what i did but here is the result.
Gabe will see this, and start crying.
[url]https://www.youtube.com/watch?v=BujcComYmFY&feature=youtu.be[/url]
It's probably a map/addon effect that sets the props' gravity to 0. What exactly do you need help with?
It's just something i liked to share.
It might be map related, might be not, i was just curious if any of you seen this happen before :V
This is reproducible. You'll probably have some issues with small props / props with lots of velocity falling out of the world.
[code]
for k, v in pairs(ents.GetAll()) do
v:SetCustomCollisionCheck(true)
end
local boop = false
hook.Add("ShouldCollide", "", function(ent, ent2)
boop = not boop
return boop
end)
[/code]
[QUOTE=Willox;45030417]This is reproducible. You'll probably have some issues with small props / props with lots of velocity falling out of the world.
[code]
for k, v in pairs(ents.GetAll()) do
v:SetCustomCollisionCheck(true)
end
hook.Add("ShouldCollide", "", function()
return math.random(0, 1) == 1
end)
[/code][/QUOTE]
Alright though it was something like this, or me fucking with npc collision groups. Anyway, thanks for the quick reply. :)
Fixed, i'll close the thread now.
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