• util.IsVaildModel(sModel) always returns false.
    7 replies, posted
I am building a cPanel for my tool. I am adding a tree with nodes from a table if definitions and I have: [code] local pTree = vgui.Create("DTree") pTree:SetPos(2, 2) pTree:SetSize(Header:GetWide() - 4, 250) pTree:SetIndentSize(0) local pFolder local pNode for k,v in pairs(RailTypes) do if(v.isFolder) then print("RAILASSEMBLY: Adding Folder : "..v.Name) -- Make a Folder Node pFolder = pTree:AddNode(v.Name) pFolder:SetName(v.Name) pFolder.Icon:SetImage("icon16/disconnect.png") function pFolder:InternalDoClick() end pFolder.DoClick = function() return false end local FolderLabel = pFolder.Label function FolderLabel:UpdateColours(skin) return self:SetTextStyleColor(Color(161, 161, 161)) end print("RAILASSEMBLY: Adding Folder: "..pFolder:GetName().." SUCCESS") elseif(v.isFolderend) then print("RAILASSEMBLY: Nilng Folder : "..pFolder:GetName()) pFolder = nil else print("RAILASSEMBLY MODEL: Doing "..v.Model) if(pFolder) then -- and util.IsValidModel(v.Model) ?? print("RAILASSEMBLY TRUE ?: "..tostring(util.IsValidModel(v.Model))) --- Alyaws FALSE ( IsValidModel ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("sw_rerailer_3.mdl", "models/props_phx/trains/"))) --- Alyaws FALSE ( Existant ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("ASD.mdl", "models/props_phx/trains/"))) --- Alyaws FALSE ( NoN Existant ) print("RAILASSEMBLY MODEL: Adding Node: "..v.Name.." to Folder: "..pFolder:GetName()) -- Adding Current AVAILABLE MODEL to the tree using the pFolder reference pNode = pFolder:AddNode(v.Name) pNode.Icon:SetImage("icon16/control_play_blue.png") pNode.DoClick = function() RunConsoleCommand("railassembly_model", v.Model) RunConsoleCommand("railassembly_pointid", 0) end print("RAILASSEMBLY MODEL: Adding Node: "..v.Name.." to Folder: "..pFolder:GetName().." SUCCESS") end end end CPanel:AddItem(pTree) [/code] Can you tell me guys how can I see that my model is valid while building my cPanel Thanks!
What is v.Model defined as? util.IsValidModel requires a full path to the model. As for your file.Exists, the second argument has to be either GAME, LUA (or lsv), DATA, or MOD. Check the documentation here: [url]http://wiki.garrysmod.com/page/file/Exists[/url]
Actual path to to the model for example: [code] v.Model = "models/props_phx/trains/tracks/track_turn90.mdl" -- TRUE v.Model = "models/props_phx/trains/tracks/track_asdfnq.mdl" -- FAKE [/code] And it should return false for both of them :/ Some of them are located in the GCF's though, so I thin file.Exists is out of option ....
GCF's are just packaged files; they are still part of the directories.
You mean like this: [code] -- Full path is : --models/props_phx/trains/monorail_curve2.mdl print("Exists: "..tostring(file.Exists("monorail_curve2","GAME"))) print("Exists: "..tostring(file.Exists("monorail_curve234","GAME"))) [/code] Still returns FALSE though....
You are misusing file.Exists: [code]print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("sw_rerailer_3.mdl", "models/props_phx/trains/"))) --- Alyaws FALSE ( Existant ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("ASD.mdl", "models/props_phx/trains/"))) [/code] should be [code] print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("models/props_phx/trains/sw_rerailer_3.mdl", "GAME"))) --- Alyaws FALSE ( Existant ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("models/props_phx/trains/ASD.mdl", "GAME"))) [/code]
I will be sure to try that a.s.a.i.g.h. :) [QUOTE=Robotboy655;45032957]You are misusing file.Exists: [code]print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("sw_rerailer_3.mdl", "models/props_phx/trains/"))) --- Alyaws FALSE ( Existant ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("ASD.mdl", "models/props_phx/trains/"))) [/code] should be [code] print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("models/props_phx/trains/sw_rerailer_3.mdl", "GAME"))) --- Alyaws FALSE ( Existant ) print("RAILASSEMBLY TRUE ?: "..tostring(file.Exists("models/props_phx/trains/ASD.mdl", "GAME"))) [/code][/QUOTE]
[code] if(file.Exists(v.Model, "GAME")) then -- Add it to the cPanel else -- Don't add it to the cPanel xD end [/code] Exactly as i wanted 10x again guys a video with the full functionality is comming soon on my youtube channel ! Marking as solved !
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