how do i make it so players printer will disconnect when they leave the server,
which means people can hide there printer and log off come back a few hours later and collect what they have generated i need to know how to make it so they printers, drugs ect get removed when the player leaves
I use this:
[lua]
hook.Add('PlayerDisconnected', 'DestroyPrinters', function( ply )
local money_printer = ents.FindByClass( "money_printer" )
for printer, ply in pairs (money_printer) do
if printer.dt.owning_ent == ply then
printer:Remove();
print("Printer(s) bought by " .. ply:Nick() .. " have been removed as they have disconnected.");
end
end
end)
[/lua]
You put this in init.lua of the entity. Make sure the entity name is money_printer ^_^,
so if i have 12 printers do i do it for all of them and is there a certain place i put it
[QUOTE=epicageetv;45049971]so if i have 12 printers do i do it for all of them and is there a certain place i put it[/QUOTE]
Ignore his code, it's not what you want, you are probably using FPP I assume, look around the config for it, you should be able to whitelist stuff.
Whitelist? theres nothing in the config looked over it a few times and finding nothing
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