• DarkRP how to set car owner
    2 replies, posted
Hi, I want Darkrp to set car owner the one who spawned it, i did try with the folowing code but no success: [CODE]local Car = ents.Create( "prop_vehicle_jeep" ) Car:SetKeyValue( "vehiclescript", SV_CONF_vScript ) Car:SetPos( Vector ) Car:SetAngles( Angle ) Car:SetRenderMode(RENDERMODE_TRANSADDFRAMEBLEND) Car:SetModel( SV_CONF_vModel ) Car:Spawn() Car:Activate() Car:SetHealth(SV_Items[Item].Health) Car:SetNWInt( "Owner", ply:EntIndex() ) Car.Owner = ply Car:CPPISetOwner(ply) Car:keysLock() hook.Call("PlayerSpawnedVehicle", GAMEMODE, ply, Car) hook.Call("playerBoughtVehicle", GAMEMODE, ply, Car)[/CODE] What i achieve : 1 - the jeep is spawned with the correct: position , model , script and health. 2 - the car is locked But not owned !!! I can't find the appropriate function to call. Thanks
You've not specified a gamemode, so I'm going to assume this is for DarkRP. The function below should work. [code]Car:keysOwn(ply)[/code]
Thanks.
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