• Drive entity and moving player
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Hi, im making camera entity and click to moving player. How can i drive entity and moving player?(Only Camera Entity Moved) I need player movement sh_camera.lua [CODE] DEFINE_BASECLASS("drive_base") drive.Register("drive_lwcamera", { Init = function(self) local ent = self.Entity local ply = self.Player ply.keyPressed = {} if (SERVER) then ply:SetViewEntity( nil ) end ply.m_PreDriveObserveMode = false end, CalcView = function(self, view) local ent = self.Entity local ply = self.Player view.origin = ent:GetPos() view.angles = ent:GetAngles() view.drawviewer = true end, StartMove = function(self, mv, cmd) local ent = self.Entity local ply = self.Player PrintTable(ply.m_CurrentDriverMethod) mv:SetMoveAngles(ent:GetAngles()) mv:SetOrigin(ent:GetNetworkOrigin()) end, Move = function(self, mv) -- snip mv:SetVelocity(vel) mv:SetOrigin(pos) if (IsFirstTimePredicted()) then -- Yes Predicted Movement if (mv:KeyDown(IN_ATTACK2) && !ply.keyPressed[IN_ATTACK2]) then ply.keyPressed[IN_ATTACK2] = true local trData = {} trData.start = pos trData.endpos = trData.start + util.ScreenToVector(mx, my, ply.sw, ply.sh, ent:GetAngles()) * 10000 trData.filter = ent local tr = util.TraceLine(trData) local hitpos = tr.HitPos ply.waypoint = hitpos elseif (!mv:KeyDown(IN_ATTACK2) && ply.keyPressed[IN_ATTACK2]) then ply.keyPressed[IN_ATTACK2] = false end end end, FinishMove = function(self, mv) local ent = self.Entity local ply = self.Player ent:SetNetworkOrigin(mv:GetOrigin()) ent:SetAngles(mv:GetMoveAngles()) if (SERVER && IsValid(ent:GetPhysicsObject())) then ent:GetPhysicsObject():EnableMotion(true) ent:GetPhysicsObject():SetPos(mv:GetOrigin()) ent:GetPhysicsObject():Wake() ent:GetPhysicsObject():EnableMotion(false) end end }, "drive_base") [/CODE] shared.lua [CODE] function GM:Move(ply, mv) self.BaseClass:Move(ply, mv) mv:SetVelocity(Vector(0, 1000, 10)) -- Only Camera drive entity moving not player...(i need player movement) end [/CODE] Why should I use this clientside input worldposition net send -> serverside predict error... Help me! any solutions?
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