I'm getting attempt to call field "AddNetworkString" a nil value. My code is:
[CODE]
util.AddNetworkString("OnSpawn")
util.AddNetworkString("RP Menu")
function NameMenu( ply )
net.Start("OnSpawn")
net.Send(ply)
end
hook.Add( "PlayerSpawn", "NameMenu", NameMenu )
net.Receive("Rp Menu",function(len, ply)
ply:setRPName(TextEnt:GetValue())
end)
[/CODE]
You need to run the code serverside, as [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/util/AddNetworkString]util.AddNetworkString[/url] is a serverside only file. You are getting the nil errors because it does not exist on the client.
[QUOTE=James xX;50302386]You need to run the code serverside, as [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/util/AddNetworkString]util.AddNetworkString[/url] is a serverside only file. You are getting the nil errors because it does not exist on the client.[/QUOTE]
it's in a file called sv_RPname, so shouldn't that make it run serverside?
[editline]11th May 2016[/editline]
fixed it love u bb
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