Hello everyone, i require some help fixing a Paintball SWEP addon.
the problem with it is that it doesn't draw a paint decal where the bullet hits, I've looked through the code and i believe this is the function that draws the decal, The SWEP can be found on the workshop as "Paintball SWEP's 4.0"
[CODE]function ENT:PhysicsCollide(data,phy)
local trace = {}
trace.filter = {self.Entity}
data.HitNormal = data.HitNormal * -1
local start = data.HitPos + data.HitNormal
local endpos = data.HitPos - data.HitNormal
util.Decal("splat"..math.random(1,12),start,endpos)
self.Entity:EmitSound(Sound( "marker/pbhit.wav" ))
util.BlastDamage(self.Entity:GetOwner(),self.Entity:GetOwner(),data.HitPos,1,paintballdamage)
// if
// ( data.HitEntity:IsValid() && data.HitEntity:IsPlayer() ) then data.HitEntity:TakeDamage( 1, self.Owner )
// end
self.Entity:Fire("kill", "", 0)
end[/CODE]
If anyone could help me out i would REALLY appreciate it.
Thanks in advance.
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