• Swep not always playing view model primary attack animation
    0 replies, posted
I'm having issues with my SWEP base. It's not always playing the VM Primary Attack. Third person works perfectly. Bullets shoot perfectly. [lua] self:ShootBullet( 15, 1, 0.03 ) self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) -- self.Weapon:SendWeaponAnim( self.Animations.vmprimaryattack ) self.Owner:SetAnimation( self.Animations.primaryattack ) -- 3rd Person Animation [/lua] I'm not calling SendWeaponAnim anywhere else. Is there a reason that the VM wouldn't display the animation 100% of the time, while the third person/world model is displaying it exactly as desired?
Sorry, you need to Log In to post a reply to this thread.