GM:CreateClientsideRagdoll not being called when a player dies?
2 replies, posted
Shouldn't CreateClientsideRagdoll be called when a player dies? Or when Player:CreateRagdoll() is called? Neither are working.
[editline]17th May 2016[/editline]
I checked CreateRagdoll and it's not modified at all.
[editline]17th May 2016[/editline]
Yes it's in clientside. Nothing is printed
[lua]
local function HOOK_CreateClientsideRagdoll(owner, plyrag)
print(owner, plyrag)
end
hook.Add("CreateClientsideRagdoll", "PPM_CreateClientsideRagdoll", HOOK_CreateClientsideRagdoll)
[/lua]
I'll just use OnEntityCreated for now
I think the ragdoll entity is created serverside, considering [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Player/GetRagdollEntity]Player:GetRagdollEntity[/url] is a client and serverside function. Odd that CreateRagdoll isn't called though, maybe cause it's a special ragdoll or something
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