• *** Invalid sample rate (16000) for sound 'music\innocent_win_new.mp3'.
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[CODE]*** Invalid sample rate (16000) for sound 'music\innocent_win_new.mp3'.[/CODE] I'm getting the error above when trying to play custom sounds that I'm using for a end of round music script that eventually will be edited to play random tunes based off of who won the round. [CODE]resource.AddFile("sound/music/innocent_win_new.mp3") hook.Add("TTTEndRound", "WinMusic", function(wintype) if wintype == WIN_INNOCENT then BroadcastLua('surface.PlaySound("sound/music/innocent_win_new.mp3")') elseif wintype == WIN_TRAITOR then BroadcastLua('surface.PlaySound("sound/music/music/innocent_win_new.mp3")') elseif wintype == WIN_TIMELIMIT then BroadcastLua('surface.PlaySound("sound/music/innocent_win_new.mp3")') end end)[/CODE] I've checked the files are there client side and I can play them with a media player. Now I've downloaded and modified the sounds to be 16000 hz by 16 kbps and re-uploaded and it's giving me the same error. I even renamed the file so that it wouldn't get confused with the old one. Does anyone know a program/method of editing sounds to be compatible? Thanks. I just noticed in the console that I'm also getting the error. [CODE]Failed to load sound "sound\music\music\innocent_win_new.mp3", file probably missing from disk/repository Y[/CODE] So I'll work on that. [editline]20th May 2013[/editline] I have figured out my issue as a reference for anyone else with this problem go to [URL="http://www.zombiemaster.org/smf/index.php?topic=12668.0"]this [/URL]page.
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