• Automatic Spawn Of An Entity
    4 replies, posted
Hello, I have a DarkRP server and I would like to have a cinema in it. I have a working addon (PlayX) and I have done a proximity for it, but I am unsure how I would make it spawn automatically, so that it doesn't have to be spawned by an admin and stays there when they disconnect. I have found this: [CODE]barrel=ents.Create("prop_physics") barrel:SetModel("models/props_c17/oildrum001.mdl") barrel:SetPos(Vector(0,0,0)) barrel:Spawn()[/CODE] Showing how to spawn a prop automatically, but not an entity? So the entity is called: gmod_playx How would I make this spawn at a certain Vector ?
Change the SetPos vector to where you want it to spawn. [editline]18th May 2013[/editline] Do you have the spawn function of it set up or anything at all? [editline]18th May 2013[/editline] I thought PlayX had a feature implemented in it by default for creating playx players...
[QUOTE]I thought PlayX had a feature implemented in it by default for creating playx players...[/QUOTE] Really? Where do I access this? o.O In the VGUI?
[code]function SpawnPlayXPlayer() local playxplayer = ents.Create("gmod_playx") playxplayer:SetPos(Vector(0,0,0)) playxplayer:SetAngles(Angle(0,90,0)) playxplayer:Spawn() end hook.Add("InitPostEntity", "SpawnPlayXPlayer", SpawnPlayXPlayer)[/code]
Wow you just made my day! You must feel proud! Many Thanks WholeGamer
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