• Weapon reload animation wont work
    1 replies, posted
I got this custom weapon and i'm not sure if it even has a viewmodel reload animation I tried using the default reload [lua] function SWEP:Reload() self.Weapon:DefaultReload( ACT_VM_RELOAD ); end [/lua] And its just stuck for a few seconds and then the bullets are added. So my question is there a way to fix it/make a new reload animation?
If there's no reload animation tied to ACT_VM_RELOAD or any other ACT enum, then you will have to recompile the model and create the animation from scratch and compile it back.
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