• Disabling weapon bobbing?
    4 replies, posted
Is there a way to disable weapon bobbing for ALL weapons temporarily? I've tried LocalPlayer:GetActiveWeapon().BobScale (and SwayScale), but neither are set.
[QUOTE=jackwilsdon;45307077]Is there a way to disable weapon bobbing for ALL weapons temporarily? I've tried LocalPlayer:GetActiveWeapon().BobScale (and SwayScale), but neither are set.[/QUOTE] Just because they aren't set it doesn't mean that setting them to 0 won't have an impact. Have you tried it? Other then that I have no how to do it.
[QUOTE=Dinnanid;45307388]Just because they aren't set it doesn't mean that setting them to 0 won't have an impact. Have you tried it? Other then that I have no how to do it.[/QUOTE] It won't have any effect on HL2 weapons.
[QUOTE=Robotboy655;45307404]It won't have any effect on HL2 weapons.[/QUOTE] True, I hadn't thought about that. Edit: I found this. Although I don't know if it does either: [URL]http://facepunch.com/showthread.php?t=1263488[/URL]
[QUOTE=Dinnanid;45307410]True, I hadn't thought about that. Edit: I found this. Although I don't know if it does either: [url]http://facepunch.com/showthread.php?t=1263488[/url][/QUOTE] Turns out it's even simpler than the one posted (the one posted doesn't actually work). [code]local function CalcViewModelView( wep, vm, pos, ang ) return pos, ang end hook.Add( "CalcViewModelView", "CalcViewModelView:NoBob", CalcViewModelView )[/code] [editline]6th July 2014[/editline] Damn, turns out that when you go into third person, it crashes. [code]if SERVER then return end model = Model("models/VGUI/bloodanimation.mdl") function HUDPaint() local ply = LocalPlayer() -- I know I shouldn't do this here, but it's just here whilst testing ply:GetViewModel():SetModel(model) ply:GetViewModel():DrawModel() end hook.Add("HUDPaint", "HUDPaint", HUDPaint) local function CalcViewModelView(wep, vm, pos, ang) return pos, ang end hook.Add("CalcViewModelView", "CalcViewModelView:NoBob", CalcViewModelView)[/code]
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