• [Dumb Question] Multiple Sounds in a "sound.Add" Lua Soundscript?
    2 replies, posted
On [URL="https://wiki.garrysmod.com/page/Structures/SoundData"]the Gmod wiki[/URL], it says that the string of "sound" is able to be a table of sound files, although there is no reference for this on the wiki. Would I use something like this? [code] sound.Add( { channel = CHAN_WEAPON, level = 0.27, volume = 0.9, pitch = "95, 105", sound = "weapons/gun/fire1.wav", "weapons/gun/fire2.wav", "weapons/gun/fire3.wav", name = "Weapon_gun.Single", [/code] Or something like this? [code] sound.Add( { channel = CHAN_WEAPON, level = 0.27, volume = 0.9, pitch = "95, 105", sound = "weapons/gun/fire1.wav", sound = "weapons/gun/fire2.wav", sound = "weapons/gun/fire3.wav", name = "Weapon_gun.Single", [/code] Thanks for clarification. :pudge: EDIT: Yes, I know that these scripts go in the autorun folder.
sound = {"sound 1.wav","sound2.wav"}
[QUOTE=wh1t3rabbit;50412099]sound = {"sound 1.wav","sound2.wav"}[/QUOTE] Thanks!
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