• How to make Material transparent? render.drawBeam
    4 replies, posted
[IMG]http://s33.postimg.org/litumi4cv/Untit1led.png[/IMG] [CODE] local mat = Material("sprites/lgtning") hook.Add("PreDrawTranslucentRenderables", "blah", function() render.SetMaterial( mat ) render.DrawBeam( Entity(1):GetPos(), Entity(1):GetEyeTrace().HitPos, 2, 0, 12, Color( 255, 255, 255, 255 )) end) [/CODE] How to make this material transparent?
try this [code]local params = {} params[ "$basetexture" ] = "sprites/lgtning" params[ "$translucent" ] = 1 local mat = CreateMaterial("MyNewMaterial","UnlitGeneric",params)[/code]
[QUOTE=bitches;50409738]try this [code]local params = {} params[ "$basetexture" ] = "sprites/lgtning" params[ "$translucent" ] = 1 local mat = CreateMaterial("MyNewMaterial","UnlitGeneric",params)[/code][/QUOTE] Doesn't solve
Add params[ "$additive" ] = 1 as well. You need to restart the map before materials update.
[QUOTE=Nak;50410281]Add params[ "$additive" ] = 1 as well. You need to restart the map before materials update.[/QUOTE] Restarting didn't help me, but changing font name in CreateMaterial did.
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