• DModelPanel help
    4 replies, posted
I'm trying to animate a DModelPanel, but it dont run the animation, if i run the function self:RunAnimation() my game crashes EDIT: I want to run the walk animation Code: [CODE]local model = vgui.Create("DModelPanel", DermaPanel); model:SetSize(1000,1000) model:SetPos(0,22) model:SetModel("models/player/police.mdl"); --model:SetFOV(70); function model:LayoutEntity( ent ) ent:ResetSequence(ent:GetSequence( )) local sequence = model.Entity:LookupSequence("walk_all") ent:SetSequence(sequence) ent:SetAngles( Angle( 0, 45, 0 ) ); end[/CODE]
It should automatically do the animation. Here is how i used it, though i cannot get the angles to be setup properly. It seems that you just didnt use it properly, and added way to much extra to it. [CODE]local model = vgui.Create( 'DModelPanel', window ) model:SetModel( LocalPlayer():GetModel() ) model:SetParent( teammenu ) model:SetSize( 200, 265 ) model:SetCamPos( Vector( 40, 4, 45 )) model:SetLookAt( Vector( 0, 0, 45 )) model:SetPos( 65, 122 )[/CODE]
[QUOTE=Baby Weiner;45360446]It should automatically do the animation. Here is how i used it, though i cannot get the angles to be setup properly. It seems that you just didnt use it properly, and added way to much extra to it. [CODE]local model = vgui.Create( 'DModelPanel', window ) model:SetModel( LocalPlayer():GetModel() ) model:SetParent( teammenu ) model:SetSize( 200, 265 ) model:SetCamPos( Vector( 40, 4, 45 )) model:SetLookAt( Vector( 0, 0, 45 )) model:SetPos( 65, 122 )[/CODE][/QUOTE] It do the walk animation?
Oh walk animation, no. I thought you wanted it to spin. Though im sure it wouldnt be hard to add a function to that to make it walk. EDIT: Going to try a few things then will post here with any progress. [editline]11th July 2014[/editline] I think im getting somewhere though its hard to tell since all the code does is crash my game. Anyone else have any ideas with this?
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