I'm trying to animate a DModelPanel, but it dont run the animation, if i run the function self:RunAnimation() my game crashes
EDIT: I want to run the walk animation
Code:
[CODE]local model = vgui.Create("DModelPanel", DermaPanel);
model:SetSize(1000,1000)
model:SetPos(0,22)
model:SetModel("models/player/police.mdl");
--model:SetFOV(70);
function model:LayoutEntity( ent )
ent:ResetSequence(ent:GetSequence( ))
local sequence = model.Entity:LookupSequence("walk_all")
ent:SetSequence(sequence)
ent:SetAngles( Angle( 0, 45, 0 ) );
end[/CODE]
It should automatically do the animation. Here is how i used it, though i cannot get the angles to be setup properly.
It seems that you just didnt use it properly, and added way to much extra to it.
[CODE]local model = vgui.Create( 'DModelPanel', window )
model:SetModel( LocalPlayer():GetModel() )
model:SetParent( teammenu )
model:SetSize( 200, 265 )
model:SetCamPos( Vector( 40, 4, 45 ))
model:SetLookAt( Vector( 0, 0, 45 ))
model:SetPos( 65, 122 )[/CODE]
[QUOTE=Baby Weiner;45360446]It should automatically do the animation. Here is how i used it, though i cannot get the angles to be setup properly.
It seems that you just didnt use it properly, and added way to much extra to it.
[CODE]local model = vgui.Create( 'DModelPanel', window )
model:SetModel( LocalPlayer():GetModel() )
model:SetParent( teammenu )
model:SetSize( 200, 265 )
model:SetCamPos( Vector( 40, 4, 45 ))
model:SetLookAt( Vector( 0, 0, 45 ))
model:SetPos( 65, 122 )[/CODE][/QUOTE]
It do the walk animation?
Oh walk animation, no. I thought you wanted it to spin. Though im sure it wouldnt be hard to add a function to that to make it walk.
EDIT:
Going to try a few things then will post here with any progress.
[editline]11th July 2014[/editline]
I think im getting somewhere though its hard to tell since all the code does is crash my game. Anyone else have any ideas with this?
-snip-
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