• Crashing every time I crash
    3 replies, posted
For some reason, I crash whenever I type kill in console or die normally (fall damage, etcetera). This only happens on a gamemode I am creating (new to lua). If someone could take a look at it and see what might be wrong, that would be great: shared.lua [lua] GM.Name = "Cooperative Association Role-Play" GM.Author = "Steven" GM.Email = "N/A" GM.Website = "N/A" function GM.Initialize() end [/lua] init.lua [lua] AddCSLuaFile( "cl_init.lua" ) -- This means the client will download these files AddCSLuaFile( "cl_hud.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') -- At this point the contents of shared.lua are ran on the server only. include( 'sh_player.lua' ) AddCSLuaFile( "sh_player.lua" ) SPAWNCASH = 5000 --Can be changed to your starting amount function FirstSpawn( ply ) local cash = ply:GetPData("money") --Get the saved money amount if cash == nil then --If it doesn't exist supply the player with the starting money amount ply:SetPData("money", SPAWNCASH) --Save it ply:SetMoney( SPAWNCASH ) --Set it to the networked ints that can be called from the client too else ply:SetMoney( cash ) --If not, set the networked ints to what we last saved end end hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn ) function fPlayerDisconnect( ply ) ply:SaveMoney() ply:SaveMoneyTXT() end function GM:InitPostEntity( ) local ents = ents.Create("shop_drugs") ents:SetPos(Vector(-7880.031250, -7736.325684, 72.031250)) ents:SetAngles(Angle(0.273574,179.401199, 0.000000)) ents:Spawn() end function GM:PlayerLoadout( ply ) ply:Give( "weapon_physcannon" ) ply:Give( "weapon_physgun" ) end [/lua] cl_init.lua [lua] include( "shared.lua" ) include( 'sh_player.lua' ) -- Hud function hud() -- Consider functions like a cyber button, and everything INSIDE the function turns on when this cyber button is pressed. local health = LocalPlayer():Health() local percent = "%" local cash = LocalPlayer():GetMoney() draw.RoundedBox(1, 7.5, ScrH() - 100 - 20, 300, 40, Color(0,0,0,200)) draw.RoundedBox(1, 11, ScrH() - 97.5 - 20, health * 2.95, 35, Color(255,0,0,255)) draw.SimpleText(string.format("Health: %i%s", health, percent), "Trebuchet24", 15, ScrH() - 72.5 - 40, Color(255,255,255,255)) draw.SimpleText(string.format("$%s", cash), "Trebuchet24", 15, ScrH() - 110 - 40, Color(255,255,255,255)) end hook.Add("HUDPaint", "MyHudName", hud) -- I'll explain hooks and functions in a second function hidehud(name) for k, v in pairs({"CHudHealth", "CHudBattery", "CHudAmmo", "CHudSecondaryAmmo"}) do if name == v then return false end end end hook.Add("HUDShouldDraw", "HideOurHud:D", hidehud) [/lua] sh_player.lua [lua] local meta = FindMetaTable("Player") --Get the meta table of player function meta:AddMoney(amount) local current_cash = self:GetMoney() self:SetMoney( current_cash + amount ) end function meta:SetMoney(amount) self:SetNetworkedInt( "Money", amount ) self:SaveMoney() end function meta:SaveMoney() local cash = self:GetMoney() self:SetPData("money", cash) end function meta:SaveMoneyTXT() file.Write(gmod.GetGamemode().Name .."/Money/".. string.gsub(self:SteamID(), ":", "_") ..".txt", self:GetMoneyString()) end function meta:TakeMoney(amount) --Add money function here self:AddMoney(-amount) end function meta:GetMoney() return self:GetNetworkedInt( "Money" ) end [/lua] These are all placed in the gamemode folder of my gamemode. I excluded my drug dealer npc, considering I removed it and removed the spawning code and tried to see if that was the problem and it still did it. Am I missing something, or do I need to add something to the gamemode to allow me to die? Thanks, Stevolas
you probably don't have a model
[QUOTE=PortalGod;45394115]you probably don't have a model[/QUOTE] The default playermodel is models/player.mdl. It doesn't have a ragdoll, so the game will CTD whenever you die. Set the player's model in GM:PlayerLoadout.
I noticed I didn't have a model and was going to add that later. Didn't know it would crash if I didn't have a model. Will add it now, thanks for the fast reply.
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