So, I said to a guy, I can do it for free, I think he knows why now!
What I want to do: I want it to do one thing, use Utime and AutoPromote, but how? I tried using
[code]
if group == "group1" then
promotes == {
{ hours = 0, group = "recrue", name = "Recrue de polic" },
{ hours = 4, group = "officier", name = "Officier de Police" },
{ hours = 12, group = "inspecteur", name = "Inspecteur de police" },
{ hours = 20, group = "capitaine", name = "Capitaine de Police" },
{ hours = 48, group = "commissaire", name = "Commissaire de Police" },
}
end
[/code]
and
[code]
if group == "recrue" and hours == 4 then
group = "officier"
elseif group == "officier" and hours == 12 then
group = "inspecteur"
elseif group == "inspecteur" and hours == 20 then
group = "capitaine"
elseif group == "capitaine" and hours == 48 then
group = "commissaire"
end
[/code]
But did it work? No... sadly not.
Any help?
Addons used: AutoPromote, UTime, ULX and Ulib, with gamemode darkrp.
If you have any idea... please comment down bellow!
Please no hate, only love :D
Is this all the code you have? Did you only create if statements?
[QUOTE=boxvader;50452223]Is this all the code you have? Did you only create if statements?[/QUOTE]
well yeah, I mostly used the autopromote code, want it:
[code]
if not SERVER then return end
--AutoPromote 2.0
--Automaticly promotes players to different groups based on UTime.
--[[
CREDIT FOR THIS VERSION OF AUTOPROMOTE GOES TO:
HOLOGRAPHICpizza
Major_Pain
Smithy
PRETTY SELF EXLANATORY
HOURS IS THE POINT OF WHERE THE PLAYER WILL GET PROMOTED TO THE GROUP
NAME IS THE NAME THAT WILL GET DISPLAYED WHEN SOMEONE GETS PROMOTED
]]
promotes = {
{ hours = 0, group = "recrue", name = "Recrue de polic" },
{ hours = 4, group = "officier", name = "Officier de Police" },
{ hours = 12, group = "inspecteur", name = "Inspecteur de police" },
{ hours = 20, group = "capitaine", name = "Capitaine de Police" },
{ hours = 48, group = "commissaire", name = "Commissaire de Police" },
}
---------IF A PLAYER IS A MEMBER OF THESE GROUPS THEY WONT GET PROMOTED.......EVER
excludes = { "donator", "moderator", "admin", "superadmin" }
---------Chat announcement settings, msgOn - if true then it will announce promotions(false if you want it disabled), msgcol - color of the chat announcements
settings = {
{ msgOn = true, msgcol = Color(255,225,0), effOn = true }
}
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
--------------------- DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING---------------
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
if settings[1].effOn then
resource.AddFile( "sound/autopromote/promote.wav" )
end
local cID = 1
function checkExcludes( ply )
for id, eX in pairs (excludes) do
if not ply:IsUserGroup(excludes[id]) then
exclude = false
else
exclude = true
end
end
return exclude
end
function groupSet( ply )
local plhrs = math.floor((ply:GetUTime() + CurTime() - ply:GetUTimeStart())/60/60)
while plhrs >= promotes[cID].hours and cID < table.Count(promotes) do
cID = cID + 1
groupTS = promotes[cID-1].group
end
if cID == table.Count(promotes) then
groupTS = promotes[table.Count(promotes)].group
return true
else
if cID <= 2 then
if plhrs >= promotes[1].hours then
return true
end
else
if plhrs >= promotes[cID-1].hours then
return true
end
end
end
return false
end
function promotePlayer( ply )
if not checkExcludes( ply ) then
cID = 1
if groupSet( ply ) and not ply:IsUserGroup(groupTS) then
if settings[1].msgOn then
for ud, blank in pairs( player.GetAll()) do
if cID == table.Count(promotes) then
cID = table.Count(promotes) + 1
return true
else
ULib.tsayColor(player.GetAll()[ud],false,settings[1].msgcol,ply:Nick().." has been promoted to '"..promotes[cID-1].name.."'.")
end
end
cID = 1
if settings[1].effOn then
effectS( ply )
WorldSound( "autopromote/promote.wav", ply:GetPos( 0, 0, 0 ), 160, 100 )
end
ulx.adduser(nil, ply, groupTS)
--game.ConsoleCommand("ulx adduser "..string.format("%q", ply:Nick() ).." "..groupTS.."\n")
end
end
if not timer.IsTimer("Promotion-" ..tostring(ply:SteamID())) then
timer.Create("Promotion-" ..tostring(ply:SteamID()), 10, 0, promotePlayer, ply)
end
end
end
function effectS( ply )
local ed = EffectData()
ed:SetEntity(ply)
util.Effect("autopromotion",ed, true, true)
local vPoint = ply:GetPos()
local effectdata = EffectData()
local r = math.random(20, 255)
local g = math.random(20, 255)
local b = math.random(20, 255)
effectdata:SetStart( Vector( r, g, b ) )
effectdata:SetOrigin( vPoint )
effectdata:SetScale( 1 )
util.Effect( "autopromotion2", effectdata )
timer.Simple( 1, function()
r = math.random(20, 255)
g = math.random(20, 255)
b = math.random(20, 255)
effectdata:SetStart( Vector( r, g, b ) )
local vPoint = ply:GetPos()
effectdata:SetOrigin( vPoint )
util.Effect( "autopromotion2", effectdata )
end)
timer.Simple( 2, function()
r = math.random(20, 255)
g = math.random(20, 255)
b = math.random(20, 255)
effectdata:SetStart( Vector( r, g, b ) )
local vPoint = ply:GetPos()
effectdata:SetOrigin( vPoint )
util.Effect( "autopromotion2", effectdata )
end)
timer.Simple( 3, function()
r = math.random(20, 255)
g = math.random(20, 255)
b = math.random(20, 255)
effectdata:SetStart( Vector( r, g, b ) )
local vPoint = ply:GetPos()
effectdata:SetOrigin( vPoint )
util.Effect( "autopromotion2", effectdata )
end)
timer.Simple( 4, function()
r = math.random(20, 255)
g = math.random(20, 255)
b = math.random(20, 255)
effectdata:SetStart( Vector( r, g, b ) )
local vPoint = ply:GetPos()
effectdata:SetOrigin( vPoint )
util.Effect( "autopromotion2", effectdata )
end)
end
function timerStart( ply )
timer.Create("Promotion-" ..tostring(ply:SteamID()), 10, 0, promotePlayer, ply)
end
hook.Add( "PlayerInitialSpawn", "timerstarting", timerStart)
function destroyTimers(ply)
if timer.IsTimer("Promotion-" ..tostring(ply:SteamID())) then
timer.Stop("Promotion-" ..tostring(ply:SteamID()))
timer.Destroy("Promotion-" ..tostring(ply:SteamID()))
end
end
hook.Add( "PlayerDisconnected", "PromotionCleanUP", destroyTimers )
[/code]
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