• Clipping a player model?(Preventing a body part from rendering)
    6 replies, posted
I've recently been messing around with rigging models to the valve biped and importing them with some degree of success. I'm currently rigging some boots from skyrim so they show up on the model's feet. My issue can be seen here: [img]http://i.imgur.com/PHO5RQQ.jpg[/img] While I admire Father Grigori's choice in footwear I'd rather they not stick through, I'd also rather not have to scale the boots to an unnatural size in order to hide them. So my question is: Is there an effective way to prevent parts of a model from rendering? I'm fairly inexperienced in this area so I don't know if I should look into stencils, clip planes, or something else. Any help would be appreciated. Looks like I psyched myself out a little bit when it came to clip planes. That was deceivingly simple: [img]http://i.imgur.com/6s8Op5m.jpg[/img] However if there are any other suggestions I'm open to other ways of achieving this. Edit2: Actually this will only help in a few specific situations. The plane extends effectively infinitely if I'm not mistaken and I don't see a way to prevent this. I would not be able to use this on other parts of the body(like arms) as they would cut the rest of the model into pieces. So any information related to this issue would also be appreciated =)
Don't use stencils or w.e.. You should consider deflating the bones that underlies the boots. That might solve this issue.
[QUOTE=EthanTheGreat;45370935]Don't use stencils or w.e.. You should consider deflating the bones that underlies the boots. That might solve this issue.[/QUOTE] This also affects the boots model as the boots are bonmerged with the player/npc =(
I hope ~1-2 days is long enough for a bump(Unable to find a clear rule on this). If anyone could help with my 2nd edit I would be very grateful!
actually tf2 cuts the model as bodygroup
[QUOTE=gonzalolog;45390711]actually tf2 cuts the model as bodygroup[/QUOTE] I'm assuming this can't exactly be done without modifying the .mdl, correct?
[QUOTE=Dgc2002;45403167]I'm assuming this can't exactly be done without modifying the .mdl, correct?[/QUOTE] Yes.
Sorry, you need to Log In to post a reply to this thread.