Hello everyone, I'm currently working on a gamemode, and I'd like to make all players show as "Unknown Person" (including in uTime etc, actually spoof their name) until either their ID has been pickpocketed or they have shown their ID to you. Not sure the most efficient way to do this, I considered using the meta table with a FakeName check on the HUD but it's very easy to work out the players real name using a script. Not asking for a code hand-out, more just the best way to do this.
Thanks.
I like your name, Kilgrave is a cool character =)
You could detour Player:Nick() but that would probably be really intensive. You could always just go with that FakeName check idea you had. Are names that revealing?
Yeah either of those would work, my real issue is how to make someones real name visible to only one person, and only till that person dies (visible either by seeing their ID or pick-pocketing it), if I store it in a table clientside, it's very easy to manipulate.
[QUOTE=Kilgrave;50463190]Yeah either of those would work, my real issue is how to make someones real name visible to only one person, and only till that person dies (visible either by seeing their ID or pick-pocketing it), if I store it in a table clientside, it's very easy to manipulate.[/QUOTE]
Use the net library, network it in to a local table
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