Is there a tutorial for porting CSS weapon skins from gamebanana or other sites to gmod 13? I can't seem to find one and whenever i try the textures are pink and black and the iron sights are always messed up
What you mean? If you want a css gun in gmod with a custom model and texture you have to go to your css dir and put your skins in the custom folder If you need help putting something in the custom folder go to steamapps, common, Counter stike source, cstrike, custom, Make a new folder place the skin you want there make sure your css is mounted in your gmod
You know how the M9K weapons are just ports of skins made for guns in CSS? I want to do something like that
You literally have to just change the model to the cstrike custom model name; any gun model from CS:S will work in GMod. If you want to convert it to a c_model which allows for player model hands, look here: [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url]
Well I believe That they take the css custom guns with the css model and texture and they use a weapons base to zoom in recoil, etc. Like The Hl2 Base and the m9k base and etc bases made by people
I'm Not an expert with Weapon Bases So...
once i do that, when i put it in gmod, the texture is pink and black. and i have that problem with the ironsights i put up in that other thread
[QUOTE=overki11;45414390]once i do that, when i put it in gmod, the texture is pink and black. and i have that problem with the ironsights i put up in that other thread[/QUOTE]
You have to also include the textures, not just the model. As for your ironsights issue, you will have to do some [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index3d06.html"]vector math[/URL] to calculate it; it's nothing to do with the model.
i DO include the textures. maybe im putting them in the wrong place. where am i supposed to put them?
Whatever path it came in when you downloaded it. Otherwise, you'll have to decompile/hex and look.
okay, i got that working, but now i have problems with the sound, I have the right sound path in the SWEP.Primary.Sound but when i shoot it doesnt play a sound.
BTW here is the sound path i put [code]sound/weapons/ak47/ak47-1.wav[/code]
Are you actually emitting the sound? Or are you just setting SWEP.Primary.Sound and never calling EmitSound?
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