Making a knife that cloaks / gives speed to the player when they equip it, or have it out.
Issue - It only does 50 damage, and it will deal 50 damage, but no more then 50 to a player, so it doesn't kill them.
- It also swings fast, even though the delay is 1.1.
I took the code from the TTT knife, edited and it just wouldn't give the weapon to you. I changed it to the crowbar and just renamed the model to knife, but it didn't do damage.
Replaced primary fire of crowbar with primary fire of knife, and it works, swings super fast but doesn't kill.
What's wrong?
[CODE]if SERVER then
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "knife"
if CLIENT then
SWEP.PrintName = "Stalker Knife"
SWEP.Slot = 6
SWEP.ViewModelFlip = false
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "A knife that cloaks you and makes you run faster"
};
SWEP.Icon = "VGUI/ttt/icon_knife"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_knife_t.mdl"
SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
SWEP.DrawCrosshair = false
SWEP.Primary.Damage = 50
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Delay = 1.1
SWEP.Primary.Ammo = "none"
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
SWEP.LimitedStock = true -- only buyable once
SWEP.WeaponID = AMMO_STALKER
SWEP.IsSilent = true
SWEP.DeploySpeed = 2
SWEP.Kind = WEAPON_EQUIP
SWEP.NoSights = true
SWEP.AutoSpawnable = false
SWEP.AllowDelete = false -- never removed for weapon reduction
SWEP.AllowDrop = false
function SWEP:PrimaryAttack()
self.Owner:LagCompensation(true)
local spos = self.Owner:GetShootPos()
local sdest = spos + (self.Owner:GetAimVector() * 70)
local kmins = Vector(1,1,1) * -10
local kmaxs = Vector(1,1,1) * 10
local tr = util.TraceHull({start=spos, endpos=sdest, filter=self.Owner, mask=MASK_SHOT_HULL, mins=kmins, maxs=kmaxs})
-- Hull might hit environment stuff that line does not hit
if not IsValid(tr.Entity) then
tr = util.TraceLine({start=spos, endpos=sdest, filter=self.Owner, mask=MASK_SHOT_HULL})
end
local hitEnt = tr.Entity
-- effects
if IsValid(hitEnt) then
self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
local edata = EffectData()
edata:SetStart(spos)
edata:SetOrigin(tr.HitPos)
edata:SetNormal(tr.Normal)
edata:SetEntity(hitEnt)
if hitEnt:IsPlayer() or hitEnt:GetClass() == "prop_ragdoll" then
util.Effect("BloodImpact", edata)
end
else
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
end
if SERVER then
self.Owner:SetAnimation( PLAYER_ATTACK1 )
end
if SERVER and tr.Hit and tr.HitNonWorld and IsValid(hitEnt) then
if hitEnt:IsPlayer() then
-- knife damage is never karma'd, so don't need to take that into
-- account we do want to avoid rounding error strangeness caused by
-- other damage scaling, causing a death when we don't expect one, so
-- when the target's health is close to kill-point we just kill
if hitEnt:Health() < (self.Primary.Damage + 10) then
self:StabKill(tr, spos, sdest)
else
local dmg = DamageInfo()
dmg:SetDamage(self.Primary.Damage)
dmg:SetAttacker(self.Owner)
dmg:SetInflictor(self.Weapon or self)
dmg:SetDamageForce(self.Owner:GetAimVector() * 5)
dmg:SetDamagePosition(self.Owner:GetPos())
dmg:SetDamageType(DMG_SLASH)
hitEnt:DispatchTraceAttack(dmg, spos + (self.Owner:GetAimVector() * 3), sdest)
end
end
end
self.Owner:LagCompensation(false)
end
function SWEP:Equip()
self.SetWalkSpeed(1500)
self.SetRunSpeed(1500)
end[/CODE]
If you're copying directly from the TTT knife you need to change these values to make it one hit.
[B]entities/weapons/weapon_ttt_knife/shared.lua:[/B]
[lua]
SWEP.Primary.Damage = 999
[/lua]
[B]entities/entities/ttt_knife_proj/shared.lua:[/B]
[lua]
ENT.Damage = 999
[/lua]
I don't want it to one hit.
It can damage a player to 50 hp, but it doesn't damage them any lower, like their HP is stuck at 50 and it won't do any more damage.
[QUOTE=Fscreams;40933155]I don't want it to one hit.
It can damage a player to 50 hp, but it doesn't damage them any lower, like their HP is stuck at 50 and it won't do any more damage.[/QUOTE]
What you posted doesn't even look like the full knife weapon file anyway.
It isn't. I cut out the throwing part.
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