Here is my server.cfg file:
[code]
hostname "Serene Servers | Need Staff | Custom"
rcon_password "<deleted>"
sv_password ""
sv_logecho 0 // Do you guys recommend this for a DarkRP server running !cac and ServerGuard?
sv_downloadurl "<deleted>"
sv_allowupload 0
sv_allowdownload 0
// I don't understand any of the following.
sv_minrate 0
sv_maxrate 20000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 10
// I don't understand any of the above.
exec banned_ip.cfg
exec banned_user.cfg
[/code]
The comments will explain everything I'm confused with... Please help me! I run a 32 slot server with a tickrate of 66.
sv_maxupdaterate 66 //highest tickrate
sv_minupdaterate 10 //lowest tickrate
There the aims anyway
decalfrequency is the frequency wich decals are deleted. EG: Player sprays, bullets holes in walls, in glass, etc.
[editline]12th June 2016[/editline]
Also, theres no need to remove the sv_downloadurl. We can do nothing with it.
[QUOTE=geferon;50501945]decalfrequency is the frequency wich decals are deleted. EG: Player sprays, bullets holes in walls, in glass, etc.
[editline]12th June 2016[/editline]
Also, theres no need to remove the sv_downloadurl. We can do nothing with it.[/QUOTE]
Also by joining your server you can get the sv_downloadurl, if you have anything other than materials, models, sounds and particles there you shouldnt
[QUOTE=rtm516;50501968]Also by joining your server you can get the sv_downloadurl, if you have anything other than materials, models, sounds and particles there you shouldnt[/QUOTE]
It contains my first name. (Thanks, host)
I don't really care about someone having that information, however, I want it hidden, for the most part.
[editline]12th June 2016[/editline]
[QUOTE=geferon;50501945]decalfrequency is the frequency wich decals are deleted. EG: Player sprays, bullets holes in walls, in glass, etc.[/QUOTE]
What unit does it use? I'm guessing minutes. As ten seconds would be too short, and ten hours would be ridiculously long.
[editline]12th June 2016[/editline]
[QUOTE=rtm516;50501738]sv_maxupdaterate 66 //highest tickrate
sv_minupdaterate 10 //lowest tickrate
There the aims anyway[/QUOTE]
What exactly is tickrate? I've never understood it.
from what I understand tickrate is how many times a second the server processes and updates what clients see
more info:[URL="https://developer.valvesoftware.com/wiki/Tickrate#Basic_networking"]https://developer.valvesoftware.com/wiki/Tickrate#Basic_networking[/URL]
[QUOTE=broden1234;50502486]from what I understand tickrate is how many times a second the server processes and updates what clients see
more info:[URL="https://developer.valvesoftware.com/wiki/Tickrate#Basic_networking"]https://developer.valvesoftware.com/wiki/Tickrate#Basic_networking[/URL][/QUOTE]
So wouldn't it be best to make the tickrate higher than 66?
DecalFrequency is in seconds as i know(may be wrong though)
[QUOTE=code_thrax;50502514]So wouldn't it be best to make the tickrate higher than 66?[/QUOTE]
No, higher tickrates aren't recommended on servers with higher slots because it will cause an unbearable amount of lag. I've seen an article explaining recommended tickrates I'll try to find it.
[QUOTE=broden1234;50502583]No, higher tickrates aren't recommended on servers with higher slots because it will cause an unbearable amount of lag. I've seen an article explaining recommended tickrates I'll try to find it.[/QUOTE]
So do you recommend it being low?
[editline]12th June 2016[/editline]
Since someone agreed, how low do you guys recommend it being? Should I lower it?
I personally like it low because I run a MilitaryRp server and the constant gun shooting causes enough lag on its own.
btw i found the article: [URL="https://help.serenityservers.net/index.php?title=Garrysmod_troubleshooting:My_Garry%27s_Mod_server_lags,_what_to_do"]https://help.serenityservers.net/index.php?title=Garrysmod_troubleshooting:My_Garry%27s_Mod_server_lags,_what_to_do[/URL]
[editline]12th June 2016[/editline]
[QUOTE]Since someone agreed, how low do you guys recommend it being? Should I lower it?[/QUOTE]
Since you run a 32 slot server, 33 tickrate is recommended
[QUOTE=broden1234;50502631]Since you run a 32 slot server, 33 tickrate is recommended[/QUOTE]
What's the point of setting sv_maxupdaterate and sv_minupdaterate if I have -tickrate in my command parameters?
[QUOTE=code_thrax;50502419]It contains my first name. (Thanks, host)
I don't really care about someone having that information, however, I want it hidden, for the most part.
[/QUOTE]
Most hosts do that because its just how TCAdmin comes pre-configured.
You can tell him to change this setting, and it will just use your UserID, not your first/last name :P
[t]https://drizzy.vip/images/png/2qTmj.png[/t]
[QUOTE=Slowboi;50503092]Most hosts do that because its just how TCAdmin comes pre-configured.
You can tell him to change this setting, and it will just use your UserID, not your first/last name :P
[t]https://drizzy.vip/images/png/2qTmj.png[/t][/QUOTE]
Like I said, I don't really care about it that much.
Anyone have any solutions for the question I asked last?
[QUOTE=code_thrax;50502663]What's the point of setting sv_maxupdaterate and sv_minupdaterate if I have -tickrate in my command parameters?[/QUOTE]
If you don't set them - they will default to values which won't perform very well with loads of players.
If you're asking what they do, I'm pretty sure someone already answered that
[QUOTE=code_thrax;50502514]So wouldn't it be best to make the tickrate higher than 66?[/QUOTE]
I don't think GMod servers run well above 66 - which is already enough.
Lower tick rates can help servers that have a lot happening (especially physics calculations) as tickrate sets the number of times per second physics are calculated.
Due to how optimized my code is I run my servers at 1000 tick. As you can see it really captures the typical darkrp experience!
[QUOTE][vid]https://fi1.es/s/337csDnm0CasC5J/download[/vid][/QUOTE]
[QUOTE=Banana Lord.;50504611]I don't think GMod servers run well above 66 - which is already enough.
Lower tick rates can help servers that have a lot happening (especially physics calculations) as tickrate sets the number of times per second physics are calculated.[/QUOTE]
gmod_physiterations ?
[editline]13th June 2016[/editline]
[QUOTE=StonedPenguin;50505649]Due to how optimized my code is I run my servers at 1000 tick. As you can see it really captures the typical darkrp experience![/QUOTE]
word of warning, 1000 tick can get you banned from gametracker
[QUOTE=StonedPenguin;50505649]Due to how optimized my code is I run my servers at 1000 tick. As you can see it really captures the typical darkrp experience![/QUOTE]
This is absolutely amazing. 10/10
[QUOTE=Slowboi;50504188]If you don't set them - they will default to values which won't perform very well with loads of players.
If you're asking what they do, I'm pretty sure someone already answered that[/QUOTE]
I'm just confused at the fact that there's a minimum and maximum tickrate in sever.cfg. Where is there random tickrates at? Which goes back to me wondering why they're preferred in server.cfg.
[editline]12th June 2016[/editline]
Also, do you guys recommend having:
[code]
sv_crazyphysics_warning 0
sv_crazyphysics_remove 0
sv_crazyphysics_defuse 1
[/code]
In server.cfg, or have they fixed this already?
Let me break it down for you.
-tickrate launch command determines how many game "frames" there are every second.
100 tickrate will provide a smoother experience, but it will be significantly more costly on server resources resulting in slowdowns due to the game environment being calculated/run/evaluated 100 times every second.
the sv_minrate, sv_maxrate, sv_updaterates determine how much networking data can be sent/received by the server every tick.
Setting the maxrate too low will result in desync issues and other problems.
Setting it too high can be used as an exploit to drain server networking capacity, which probably isn't going to happen as the server would be limited by the hosts max upload/download speeds anyway.
Setting the minrate too low is negligible.
Setting the minrate too high will result in unneccessary network data, which can cause slowdowns.
The updaterates are very similar to the min/max rates, but they refer to how fast networking data is sent per second, similar to tickrate but networking.*
This can relate to networking player positions, bullet prediction and other things.
*citation needed
[QUOTE=Pyro-Fire;50506494]the truth[/QUOTE]
this man speaks it. In short the idea is; the rates define how things work - and as a result affect the servers performance.
Setting them too high or low will cause issues, and you can intentionally lower the quality of the servers performance (To a point people can't notice [I]hopefully[/I]) to be able to handle more players.
If you're going to be running ~60+ players, you'll want some pretty high rates. Here are some I've been using for about a year with upward of 90 players at times.
[code]sv_minrate 110000
sv_maxrate 0 // Setting this to 0 means unlimited.
net_splitpacket_maxrate 50000[/code]
[QUOTE=code_thrax;50506384]
Also, do you guys recommend having:
[code]
sv_crazyphysics_warning 0
sv_crazyphysics_remove 0
sv_crazyphysics_defuse 1
[/code]
In server.cfg, or have they fixed this already?[/QUOTE]
Its not something that needs fixing afaik. Just set them all to 1.
[editline]13th June 2016[/editline]
I should also note; I've frequently heard setting tickrate too low can cause bullet tracing to go funky.
[QUOTE=Slowboi;50506639]If you're going to be running ~60+ players, you'll want some pretty high rates. Here are some I've been using for about a year with upward of 90 players at times.
[code]sv_minrate 110000
sv_maxrate 0 // Setting this to 0 means unlimited.
net_splitpacket_maxrate 50000[/code][/QUOTE]
So what do you guys recommend setting these as for a server with a max of 32 players?
[QUOTE=code_thrax;50506859]So what do you guys recommend setting these as for a server with a max of 32 players?[/QUOTE]
[url]http://www.reece-eu.net/drekrates.php[/url]
That a look at that, it helps get some of the specs near what is good. Do remember to take it with a grain of salt as this is for unmodded games, as in no addons.
[QUOTE=andreblue;50510427][url]http://www.reece-eu.net/drekrates.php[/url]
That a look at that, it helps get some of the specs near what is good. Do remember to take it with a grain of salt as this is for unmodded games, as in no addons.[/QUOTE]
I cannot use this when it comes to hosted game servers.
Personally I would just keep those values at their defaults. I don't see why a 32 slot server would ever need those to be configured(unless you have 150+ addons)
[QUOTE=broden1234;50513015]Personally I would just keep those values at their defaults. I don't see why a 32 slot server would ever need those to be configured(unless you have 150+ addons)[/QUOTE]
For now, I will
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