Does anyone have any info on how to put a particle on a custom model? What would be required of it?
Spawn info_particle_system, setup it to fit your needs, attach it to the model via SetParent.
Easy as that
If model has any avalaible attachments - you can use [URL="http://wiki.garrysmod.com/page/Global/ParticleEffectAttach"]ParticleEffectAttach[/URL] function as well.
Or you can create an effect/clientside model, parent it to your model and use ParticleEffectAttach again (on effect entity/clientside model).
So say I am modeling a custom prop model in 3DS Max. How would I designate a attachment point on that model before I compile it for GMOD?
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