I have this:
[lua]
function OnPlayerSpawn( ply )
if ply:IsUserGroup("member") then
ply:AllowFlashlight(true)
else
ply:AllowFlashlight(false)
end
end
[/lua]
It's in my gamemodes int.lua, but it doesn't work..
Someone wanna give me a hand?
[QUOTE=drake90001;40998523]I have this:
[lua]
function OnPlayerSpawn( ply )
if ply:IsUserGroup("member") then
ply:AllowFlashlight(true)
else
ply:AllowFlashlight(false)
end
end
[/lua]
It's in my gamemodes int.lua, but it doesn't work..
Someone wanna give me a hand?[/QUOTE]Why do you have a player manager function in the init.lua with no hook or anything? No wonder its not working. Change OnPlayerSpawn( ply ) to GM:PlayerSpawn( ply )
[QUOTE=ShadowRanger;40998703]Why do you have a player manager function in the init.lua with no hook or anything? No wonder its not working. Change OnPlayerSpawn( ply ) to GM:PlayerSpawn( ply )[/QUOTE]
Ohhh! Haha, I didn't even notice.
Edit: Didn't work.
Any errors? Is the user group exactly as you wrote it? ('member') Are your files structured and defined correctly?
This should work, I think:
[CODE]
function GM:PlayerSwitchFlashlight(pl, switch)
return pl:IsUserGroup("member")
end[/CODE]
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