Hi im making a swep (ZipTie) and Im wondering how I would make a s Swep fuction for stripping weapons
As in what code woud I use for stirpping weapons in a swep function
Guys, he means something along the lines of this, I believe.
[lua]function SWEP:PrimaryAttack()
local Trace = self.Owner:GetEyeTrace();
local e = Trace.Entity
if IsValid(e) and e:IsPlayer() then
Trace.Entity:StripWeapons()
end
end[/lua]
Thanks
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