[CODE]function
if team.GetPlayers(TEAM_PROPS) then
ply:PS_HolsterItem('anon')
elseif team.GetPlayers(TEAM_HUNTERS) then
ply:PS_EquipItem('anon')
else
end[/CODE]
This is out of the hole trails code, for some reason it dosen't equip the item if the player is on hunters and dosent un equip if the player is on props. ( Prop Hunt ) Because we want it so the props don't have trails...
This isn't valid code.
Did you type this code with your eyes closed using your toes?
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