• White lines around polygons
    4 replies, posted
Hello everyone. A while ago I uploaded "The Dealer" -shades to SFM and GMod Workshops, but they had and partially still have a problem: after a certain distance, white lines appear around polygons, as seen in the image in the link: [url]http://www.mediafire.com/view/z22xoqvm8l98zwo/2.png[/url] For SFM, the problem was fixed by checking the options "No Mipmaps" and "No Level of Detail" -options in the .vtf -file, but this didn't work for GMod. If anyone can tell what's going on, why it happens and how can it be fixed, it would be very appreciated. PS: And yes, to be perfectly honest, I'm complete shit with textures.
You're in the wrong place for this. But I assume it's because the black part is probably right next to the white. You need to add some margin so that the UV isn't touching the white. Lemme see the UV and the texture.
Texture: [url]http://www.mediafire.com/download/68h5johnz631olg/dealer_color.vtf[/url] UV: [url]http://www.mediafire.com/view/mpvz0kr6u60gve0/dealerUV.png[/url] [editline]5th August 2014[/editline] For what I can tell, the problem is not the texture, despite the UV getting rather close to the area where the color starts changing. A UV problem also wouldn't explain why the white lines appear only after a certain range. And yes, I double-checked the UV and texture. A bit close, but not close enough.
Is that gradient necessary? Try removing it anyways.
It's not necessary, removed it anyway but nope, no change.
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