Posting the same thread twice isn't going to work; you aren't giving full code.
[QUOTE=code_gs;50563057]Posting the same thread twice isn't going to work; you aren't giving full code.[/QUOTE]
That is the full code what more do you want?
Sorry, I thought the bottom was an addition to your top portion of code.
[code]if SERVER then
util.AddNetworkString( "PlayerTrap" )
hook.Add("OnPhysgunFreeze", "CheckForPlayersInProp2", function(Weapon, Phys, Ent, ply)
for k,v in ipairs(ents.FindInSphere(Ent:GetPos(),400)) do
if v:IsPlayer() then
Ent:SetCollisionGroup(COLLISION_GROUP_WORLD)
net.Start( "PlayerTrap" )
net.Send(ply)
break
end
end
end)
end
if CLIENT then
net.Receive( "PlayerTrap", function()
notification.AddLegacy( "You can not freeze a prop with a player inside it!", 1, 4)
end )
end[/code]
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