I ported a model from Source Filmmaker and into Garry's Mod and turned it into a playermodel. Problem is, is that it is glitched and I can't seem to know why. The model is Soul of Cinder (Dark Souls 3) and I used blender to add the skeleton and attach and used Crowbar to decompile/compile the model. I aligned the skeleton(VALVe default) to the model and did everything exact. I think i missed something when i was in the part of "weigh painting". Plus this is my first try at this so it isn't perfection. I'm hoping for advice or some help on making this glitch free. Any advice is appreciated! :) [IMG]http://images.akamai.steamusercontent.com/ugc/270595545384347508/985B0984FCFE9ADF46C002E9B7B0505D0C021296/[/IMG]
I got it to work IN Garry's Mod, but i want to make it whole and actually where It's good to be shown. :)
It'd probably be better to post this on the [URL="https://facepunch.com/forumdisplay.php?f=40"]modelling forum[/URL]
Okay, thank you!
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